14 research outputs found
General three person two color Hat Game
Three distinguishable players are randomly fitted with a white or black hat,
where the probabilities of getting a white or black hat may be different for
each player, but known to all the players. All players guess simultaneously the
color of their own hat observing only the hat colors of the other two players.
It is also allowed for each player to pass: no color is guessed. The team wins
if at least one player guesses his hat color correctly and none of the players
has an incorrect guess. No communication of any sort is allowed, except for an
initial strategy session before the game begins. Our goal is to maximize the
probability of winning the game and to describe winning strategies, using the
concept of an adequate set.Comment: 7 pages. v1 is about three and four players and is incorrect; v2 is a
modified version only about three players. arXiv admin note: substantial text
overlap with arXiv:1612.00276, arXiv:1612.05924; v3: modifications in 2.2 and
2.3; v4: modifications in 2.2 and 2.3, new section 2.
On 1-factorizations of Bipartite Kneser Graphs
It is a challenging open problem to construct an explicit 1-factorization of
the bipartite Kneser graph , which contains as vertices all -element
and -element subsets of and an edge between any
two vertices when one is a subset of the other. In this paper, we propose a new
framework for designing such 1-factorizations, by which we solve a nontrivial
case where and is an odd prime power. We also revisit two classic
constructions for the case --- the \emph{lexical factorization} and
\emph{modular factorization}. We provide their simplified definitions and study
their inner structures. As a result, an optimal algorithm is designed for
computing the lexical factorizations. (An analogous algorithm for the modular
factorization is trivial.)Comment: We design the first explicit 1-factorization of H(2,q), where q is a
odd prime powe
Generalized four person hat game
This paper studies Ebert's hat problem with four players and two colors,
where the probabilities of the colors may be different for each player. Our
goal is to maximize the probability of winning the game and to describe winning
strategies We use the new concept of an adequate set. The construction of
adequate sets is independent of underlying probabilities and we can use this
fact in the analysis of our general case.Comment: 18 pages. arXiv admin note: substantial text overlap with
arXiv:2211.09819, arXiv:1612.00276, arXiv:1704.0424
Ebert's asymmetric Hat Game
The Hat Game (Ebert's Hat Problem) got much attention in the beginning of
this century; not in the last place by its connections to coding theory and
computer science. All players guess simultaneously the color of their own head
observing only the hat colors of the other players. It is also allowed for each
player to pass: no color is guessed. The team wins if at least one player
guesses his or her own hat color correct and none of the players has an
incorrect guess. This paper studies Ebert's hat problem, where the
probabilities of the colors may be different (asymmetric case). Our goal is to
maximize the probability of winning the game and to describe winning
strategies. In this paper we introduce the notion of an adequate set. The
construction of adequate sets is independent of underlying probabilities and we
use this fact in the analysis of the asymmetric case. Another point of interest
is the fact that computational complexity using adequate sets is much less than
using standard methods.Comment: 33 page
Derandomization of auctions
We study the role of randomization in seller optimal (i.e., profit maximization) auctions. Bayesian optimal auctions (e.g., Myerson, 1981) assume that the valuations of the agents are random draws from a distribution and prior-free optimal auctions either are randomized (e.g., Goldberg et al., 2006) or assume the valuations are randomized (e.g., Segal, 2003). Is randomization fundamental to profit maximization in auctions? Our main result is a general approach to derandomize single-item multi-unit unit-demand auctions while approximately preserving their performance (i.e., revenue). Our general technique is constructive but not computationally tractable. We complement the general result with the explicit and computationally-simple derandomization of a particular auction. Our results are obtained through analogy to hat puzzles that are interesting in their own right