905 research outputs found

    Ordered Preference Elicitation Strategies for Supporting Multi-Objective Decision Making

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    In multi-objective decision planning and learning, much attention is paid to producing optimal solution sets that contain an optimal policy for every possible user preference profile. We argue that the step that follows, i.e, determining which policy to execute by maximising the user's intrinsic utility function over this (possibly infinite) set, is under-studied. This paper aims to fill this gap. We build on previous work on Gaussian processes and pairwise comparisons for preference modelling, extend it to the multi-objective decision support scenario, and propose new ordered preference elicitation strategies based on ranking and clustering. Our main contribution is an in-depth evaluation of these strategies using computer and human-based experiments. We show that our proposed elicitation strategies outperform the currently used pairwise methods, and found that users prefer ranking most. Our experiments further show that utilising monotonicity information in GPs by using a linear prior mean at the start and virtual comparisons to the nadir and ideal points, increases performance. We demonstrate our decision support framework in a real-world study on traffic regulation, conducted with the city of Amsterdam.Comment: AAMAS 2018, Source code at https://github.com/lmzintgraf/gp_pref_elici

    CP-nets: A Tool for Representing and Reasoning withConditional Ceteris Paribus Preference Statements

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    Information about user preferences plays a key role in automated decision making. In many domains it is desirable to assess such preferences in a qualitative rather than quantitative way. In this paper, we propose a qualitative graphical representation of preferences that reflects conditional dependence and independence of preference statements under a ceteris paribus (all else being equal) interpretation. Such a representation is often compact and arguably quite natural in many circumstances. We provide a formal semantics for this model, and describe how the structure of the network can be exploited in several inference tasks, such as determining whether one outcome dominates (is preferred to) another, ordering a set outcomes according to the preference relation, and constructing the best outcome subject to available evidence

    RIGA: A Regret-Based Interactive Genetic Algorithm

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    In this paper, we propose an interactive genetic algorithm for solving multi-objective combinatorial optimization problems under preference imprecision. More precisely, we consider problems where the decision maker's preferences over solutions can be represented by a parameterized aggregation function (e.g., a weighted sum, an OWA operator, a Choquet integral), and we assume that the parameters are initially not known by the recommendation system. In order to quickly make a good recommendation, we combine elicitation and search in the following way: 1) we use regret-based elicitation techniques to reduce the parameter space in a efficient way, 2) genetic operators are applied on parameter instances (instead of solutions) to better explore the parameter space, and 3) we generate promising solutions (population) using existing solving methods designed for the problem with known preferences. Our algorithm, called RIGA, can be applied to any multi-objective combinatorial optimization problem provided that the aggregation function is linear in its parameters and that a (near-)optimal solution can be efficiently determined for the problem with known preferences. We also study its theoretical performances: RIGA can be implemented in such way that it runs in polynomial time while asking no more than a polynomial number of queries. The method is tested on the multi-objective knapsack and traveling salesman problems. For several performance indicators (computation times, gap to optimality and number of queries), RIGA obtains better results than state-of-the-art algorithms

    Preference Elicitation in Matching Markets Via Interviews: A Study of Offline Benchmarks

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    The stable marriage problem and its extensions have been extensively studied, with much of the work in the literature assuming that agents fully know their own preferences over alternatives. This assumption however is not always practical (especially in large markets) and agents usually need to go through some costly deliberation process in order to learn their preferences. In this paper we assume that such deliberations are carried out via interviews, where an interview involves a man and a woman, each of whom learns information about the other as a consequence. If everybody interviews everyone else, then clearly agents can fully learn their preferences. But interviews are costly, and we may wish to minimize their use. It is often the case, especially in practical settings, that due to correlation between agents’ preferences, it is unnecessary for all potential interviews to be carried out in order to obtain a stable matching. Thus the problem is to find a good strategy for interviews to be carried out in order to minimize their use, whilst leading to a stable matching. One way to evaluate the performance of an interview strategy is to compare it against a na¨ıve algorithm that conducts all interviews. We argue however that a more meaningful comparison would be against an optimal offline algorithm that has access to agents’ preference orderings under complete information. We show that, unless P=NP, no offline algorithm can compute the optimal interview strategy in polynomial time. If we are additionally aiming for a particular stable matching (perhaps one with certain desirable properties), we provide restricted settings under which efficient optimal offline algorithms exist
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