11,297 research outputs found

    Observability and Decentralized Control of Fuzzy Discrete Event Systems

    Full text link
    Fuzzy discrete event systems as a generalization of (crisp) discrete event systems have been introduced in order that it is possible to effectively represent uncertainty, imprecision, and vagueness arising from the dynamic of systems. A fuzzy discrete event system has been modelled by a fuzzy automaton; its behavior is described in terms of the fuzzy language generated by the automaton. In this paper, we are concerned with the supervisory control problem for fuzzy discrete event systems with partial observation. Observability, normality, and co-observability of crisp languages are extended to fuzzy languages. It is shown that the observability, together with controllability, of the desired fuzzy language is a necessary and sufficient condition for the existence of a partially observable fuzzy supervisor. When a decentralized solution is desired, it is proved that there exist local fuzzy supervisors if and only if the fuzzy language to be synthesized is controllable and co-observable. Moreover, the infimal controllable and observable fuzzy superlanguage, and the supremal controllable and normal fuzzy sublanguage are also discussed. Simple examples are provided to illustrate the theoretical development.Comment: 14 pages, 1 figure. to be published in the IEEE Transactions on Fuzzy System

    Observable Graphs

    Full text link
    An edge-colored directed graph is \emph{observable} if an agent that moves along its edges is able to determine his position in the graph after a sufficiently long observation of the edge colors. When the agent is able to determine his position only from time to time, the graph is said to be \emph{partly observable}. Observability in graphs is desirable in situations where autonomous agents are moving on a network and one wants to localize them (or the agent wants to localize himself) with limited information. In this paper, we completely characterize observable and partly observable graphs and show how these concepts relate to observable discrete event systems and to local automata. Based on these characterizations, we provide polynomial time algorithms to decide observability, to decide partial observability, and to compute the minimal number of observations necessary for finding the position of an agent. In particular we prove that in the worst case this minimal number of observations increases quadratically with the number of nodes in the graph. From this it follows that it may be necessary for an agent to pass through the same node several times before he is finally able to determine his position in the graph. We then consider the more difficult question of assigning colors to a graph so as to make it observable and we prove that two different versions of this problem are NP-complete.Comment: 15 pages, 8 figure
    corecore