1,118 research outputs found
Local-set-based Graph Signal Reconstruction
Signal processing on graph is attracting more and more attentions. For a
graph signal in the low-frequency subspace, the missing data associated with
unsampled vertices can be reconstructed through the sampled data by exploiting
the smoothness of the graph signal. In this paper, the concept of local set is
introduced and two local-set-based iterative methods are proposed to
reconstruct bandlimited graph signal from sampled data. In each iteration, one
of the proposed methods reweights the sampled residuals for different vertices,
while the other propagates the sampled residuals in their respective local
sets. These algorithms are built on frame theory and the concept of local sets,
based on which several frames and contraction operators are proposed. We then
prove that the reconstruction methods converge to the original signal under
certain conditions and demonstrate the new methods lead to a significantly
faster convergence compared with the baseline method. Furthermore, the
correspondence between graph signal sampling and time-domain irregular sampling
is analyzed comprehensively, which may be helpful to future works on graph
signals. Computer simulations are conducted. The experimental results
demonstrate the effectiveness of the reconstruction methods in various sampling
geometries, imprecise priori knowledge of cutoff frequency, and noisy
scenarios.Comment: 28 pages, 9 figures, 6 tables, journal manuscrip
Efficient Triangle Counting in Large Graphs via Degree-based Vertex Partitioning
The number of triangles is a computationally expensive graph statistic which
is frequently used in complex network analysis (e.g., transitivity ratio), in
various random graph models (e.g., exponential random graph model) and in
important real world applications such as spam detection, uncovering of the
hidden thematic structure of the Web and link recommendation. Counting
triangles in graphs with millions and billions of edges requires algorithms
which run fast, use small amount of space, provide accurate estimates of the
number of triangles and preferably are parallelizable.
In this paper we present an efficient triangle counting algorithm which can
be adapted to the semistreaming model. The key idea of our algorithm is to
combine the sampling algorithm of Tsourakakis et al. and the partitioning of
the set of vertices into a high degree and a low degree subset respectively as
in the Alon, Yuster and Zwick work treating each set appropriately. We obtain a
running time
and an approximation (multiplicative error), where is the number
of vertices, the number of edges and the maximum number of
triangles an edge is contained.
Furthermore, we show how this algorithm can be adapted to the semistreaming
model with space usage and a constant number of passes (three) over the graph
stream. We apply our methods in various networks with several millions of edges
and we obtain excellent results. Finally, we propose a random projection based
method for triangle counting and provide a sufficient condition to obtain an
estimate with low variance.Comment: 1) 12 pages 2) To appear in the 7th Workshop on Algorithms and Models
for the Web Graph (WAW 2010
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