1,118 research outputs found

    Local-set-based Graph Signal Reconstruction

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    Signal processing on graph is attracting more and more attentions. For a graph signal in the low-frequency subspace, the missing data associated with unsampled vertices can be reconstructed through the sampled data by exploiting the smoothness of the graph signal. In this paper, the concept of local set is introduced and two local-set-based iterative methods are proposed to reconstruct bandlimited graph signal from sampled data. In each iteration, one of the proposed methods reweights the sampled residuals for different vertices, while the other propagates the sampled residuals in their respective local sets. These algorithms are built on frame theory and the concept of local sets, based on which several frames and contraction operators are proposed. We then prove that the reconstruction methods converge to the original signal under certain conditions and demonstrate the new methods lead to a significantly faster convergence compared with the baseline method. Furthermore, the correspondence between graph signal sampling and time-domain irregular sampling is analyzed comprehensively, which may be helpful to future works on graph signals. Computer simulations are conducted. The experimental results demonstrate the effectiveness of the reconstruction methods in various sampling geometries, imprecise priori knowledge of cutoff frequency, and noisy scenarios.Comment: 28 pages, 9 figures, 6 tables, journal manuscrip

    Efficient Triangle Counting in Large Graphs via Degree-based Vertex Partitioning

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    The number of triangles is a computationally expensive graph statistic which is frequently used in complex network analysis (e.g., transitivity ratio), in various random graph models (e.g., exponential random graph model) and in important real world applications such as spam detection, uncovering of the hidden thematic structure of the Web and link recommendation. Counting triangles in graphs with millions and billions of edges requires algorithms which run fast, use small amount of space, provide accurate estimates of the number of triangles and preferably are parallelizable. In this paper we present an efficient triangle counting algorithm which can be adapted to the semistreaming model. The key idea of our algorithm is to combine the sampling algorithm of Tsourakakis et al. and the partitioning of the set of vertices into a high degree and a low degree subset respectively as in the Alon, Yuster and Zwick work treating each set appropriately. We obtain a running time O(m+m3/2Δlogntϵ2)O \left(m + \frac{m^{3/2} \Delta \log{n}}{t \epsilon^2} \right) and an ϵ\epsilon approximation (multiplicative error), where nn is the number of vertices, mm the number of edges and Δ\Delta the maximum number of triangles an edge is contained. Furthermore, we show how this algorithm can be adapted to the semistreaming model with space usage O(m1/2logn+m3/2Δlogntϵ2)O\left(m^{1/2}\log{n} + \frac{m^{3/2} \Delta \log{n}}{t \epsilon^2} \right) and a constant number of passes (three) over the graph stream. We apply our methods in various networks with several millions of edges and we obtain excellent results. Finally, we propose a random projection based method for triangle counting and provide a sufficient condition to obtain an estimate with low variance.Comment: 1) 12 pages 2) To appear in the 7th Workshop on Algorithms and Models for the Web Graph (WAW 2010
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