2,403 research outputs found
Analyzing Timed Systems Using Tree Automata
Timed systems, such as timed automata, are usually analyzed using their
operational semantics on timed words. The classical region abstraction for
timed automata reduces them to (untimed) finite state automata with the same
time-abstract properties, such as state reachability. We propose a new
technique to analyze such timed systems using finite tree automata instead of
finite word automata. The main idea is to consider timed behaviors as graphs
with matching edges capturing timing constraints. When a family of graphs has
bounded tree-width, they can be interpreted in trees and MSO-definable
properties of such graphs can be checked using tree automata. The technique is
quite general and applies to many timed systems. In this paper, as an example,
we develop the technique on timed pushdown systems, which have recently
received considerable attention. Further, we also demonstrate how we can use it
on timed automata and timed multi-stack pushdown systems (with boundedness
restrictions)
Streaming Tree Automata
International audienceStreaming validation and querying of XML documents are often based on automata for tree-like structures. We propose a new notion of streaming tree automata in order to unify the two main approaches, which have not been linked so far: automata for nested words or equivalently visibly pushdown automata, and respectively pushdown forest automata
Invisible pushdown languages
Context free languages allow one to express data with hierarchical structure,
at the cost of losing some of the useful properties of languages recognized by
finite automata on words. However, it is possible to restore some of these
properties by making the structure of the tree visible, such as is done by
visibly pushdown languages, or finite automata on trees. In this paper, we show
that the structure given by such approaches remains invisible when it is read
by a finite automaton (on word). In particular, we show that separability with
a regular language is undecidable for visibly pushdown languages, just as it is
undecidable for general context free languages
Reachability in Higher-Order-Counters
Higher-order counter automata (\HOCS) can be either seen as a restriction of
higher-order pushdown automata (\HOPS) to a unary stack alphabet, or as an
extension of counter automata to higher levels. We distinguish two principal
kinds of \HOCS: those that can test whether the topmost counter value is zero
and those which cannot.
We show that control-state reachability for level \HOCS with -test is
complete for \mbox{}-fold exponential space; leaving out the -test
leads to completeness for \mbox{}-fold exponential time. Restricting
\HOCS (without -test) to level , we prove that global (forward or
backward) reachability analysis is \PTIME-complete. This enhances the known
result for pushdown systems which are subsumed by level \HOCS without
-test.
We transfer our results to the formal language setting. Assuming that \PTIME
\subsetneq \PSPACE \subsetneq \mathbf{EXPTIME}, we apply proof ideas of
Engelfriet and conclude that the hierarchies of languages of \HOPS and of \HOCS
form strictly interleaving hierarchies. Interestingly, Engelfriet's
constructions also allow to conclude immediately that the hierarchy of
collapsible pushdown languages is strict level-by-level due to the existing
complexity results for reachability on collapsible pushdown graphs. This
answers an open question independently asked by Parys and by Kobayashi.Comment: Version with Full Proofs of a paper that appears at MFCS 201
Unified Analysis of Collapsible and Ordered Pushdown Automata via Term Rewriting
We model collapsible and ordered pushdown systems with term rewriting, by
encoding higher-order stacks and multiple stacks into trees. We show a uniform
inverse preservation of recognizability result for the resulting class of term
rewriting systems, which is obtained by extending the classic saturation-based
approach. This result subsumes and unifies similar analyses on collapsible and
ordered pushdown systems. Despite the rich literature on inverse preservation
of recognizability for term rewrite systems, our result does not seem to follow
from any previous study.Comment: in Proc. of FRE
Formats of Winning Strategies for Six Types of Pushdown Games
The solution of parity games over pushdown graphs (Walukiewicz '96) was the
first step towards an effective theory of infinite-state games. It was shown
that winning strategies for pushdown games can be implemented again as pushdown
automata. We continue this study and investigate the connection between game
presentations and winning strategies in altogether six cases of game arenas,
among them realtime pushdown systems, visibly pushdown systems, and counter
systems. In four cases we show by a uniform proof method that we obtain
strategies implementable by the same type of pushdown machine as given in the
game arena. We prove that for the two remaining cases this correspondence
fails. In the conclusion we address the question of an abstract criterion that
explains the results
Hyperbolic tilings and formal language theory
In this paper, we try to give the appropriate class of languages to which
belong various objects associated with tessellations in the hyperbolic plane.Comment: In Proceedings MCU 2013, arXiv:1309.104
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