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    Flows and Decompositions of Games: Harmonic and Potential Games

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    In this paper we introduce a novel flow representation for finite games in strategic form. This representation allows us to develop a canonical direct sum decomposition of an arbitrary game into three components, which we refer to as the potential, harmonic and nonstrategic components. We analyze natural classes of games that are induced by this decomposition, and in particular, focus on games with no harmonic component and games with no potential component. We show that the first class corresponds to the well-known potential games. We refer to the second class of games as harmonic games, and study the structural and equilibrium properties of this new class of games. Intuitively, the potential component of a game captures interactions that can equivalently be represented as a common interest game, while the harmonic part represents the conflicts between the interests of the players. We make this intuition precise, by studying the properties of these two classes, and show that indeed they have quite distinct and remarkable characteristics. For instance, while finite potential games always have pure Nash equilibria, harmonic games generically never do. Moreover, we show that the nonstrategic component does not affect the equilibria of a game, but plays a fundamental role in their efficiency properties, thus decoupling the location of equilibria and their payoff-related properties. Exploiting the properties of the decomposition framework, we obtain explicit expressions for the projections of games onto the subspaces of potential and harmonic games. This enables an extension of the properties of potential and harmonic games to "nearby" games. We exemplify this point by showing that the set of approximate equilibria of an arbitrary game can be characterized through the equilibria of its projection onto the set of potential games

    A gradient method for inconsistency reduction of pairwise comparisons matrices

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    We investigate an application of a mathematically robust minimization method -- the gradient method -- to the consistencization problem of a pairwise comparisons (PC) matrix. Our approach sheds new light on the notion of a priority vector and leads naturally to the definition of instant priority vectors. We describe a sample family of inconsistency indicators based on various ways of taking an average value, which extends the inconsistency indicator based on the "sup\sup"- norm. We apply this family of inconsistency indicators both for additive and multiplicative PC matrices to show that the choice of various inconsistency indicators lead to non-equivalent consistencization procedures.Comment: 1 figure, several corrections and precision

    On random pairwise comparisons matrices and their geometry

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    We describe a framework for random pairwise comparisons matrices, inspired by selected constructions releted to the so called inconsistency reduction of pairwise comparisons (PC) matrices. In to build up structures on random pairwise comparisons matrices, the set up for (deterministic) PC matrices for non-reciprocal PC matrices is completed. The extension of basic concepts such as inconsistency indexes and geometric mean method are extended to random pairwise comparisons matrices and completed by new notions which seem useful to us. Two procedures for (random) inconsistency reduction are sketched, based on well-known existing objects, and a fiber bundle-like decomposition of random pairwise comparisons is proposed
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