6,565 research outputs found

    Finite-time Convergent Gossiping

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    Gossip algorithms are widely used in modern distributed systems, with applications ranging from sensor networks and peer-to-peer networks to mobile vehicle networks and social networks. A tremendous research effort has been devoted to analyzing and improving the asymptotic rate of convergence for gossip algorithms. In this work we study finite-time convergence of deterministic gossiping. We show that there exists a symmetric gossip algorithm that converges in finite time if and only if the number of network nodes is a power of two, while there always exists an asymmetric gossip algorithm with finite-time convergence, independent of the number of nodes. For n=2mn=2^m nodes, we prove that a fastest convergence can be reached in nm=nlog2nnm=n\log_2 n node updates via symmetric gossiping. On the other hand, under asymmetric gossip among n=2m+rn=2^m+r nodes with 0r<2m0\leq r<2^m, it takes at least mn+2rmn+2r node updates for achieving finite-time convergence. It is also shown that the existence of finite-time convergent gossiping often imposes strong structural requirements on the underlying interaction graph. Finally, we apply our results to gossip algorithms in quantum networks, where the goal is to control the state of a quantum system via pairwise interactions. We show that finite-time convergence is never possible for such systems.Comment: IEEE/ACM Transactions on Networking, In Pres

    On the Role of Mobility for Multi-message Gossip

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    We consider information dissemination in a large nn-user wireless network in which kk users wish to share a unique message with all other users. Each of the nn users only has knowledge of its own contents and state information; this corresponds to a one-sided push-only scenario. The goal is to disseminate all messages efficiently, hopefully achieving an order-optimal spreading rate over unicast wireless random networks. First, we show that a random-push strategy -- where a user sends its own or a received packet at random -- is order-wise suboptimal in a random geometric graph: specifically, Ω(n)\Omega(\sqrt{n}) times slower than optimal spreading. It is known that this gap can be closed if each user has "full" mobility, since this effectively creates a complete graph. We instead consider velocity-constrained mobility where at each time slot the user moves locally using a discrete random walk with velocity v(n)v(n) that is much lower than full mobility. We propose a simple two-stage dissemination strategy that alternates between individual message flooding ("self promotion") and random gossiping. We prove that this scheme achieves a close to optimal spreading rate (within only a logarithmic gap) as long as the velocity is at least v(n)=ω(logn/k)v(n)=\omega(\sqrt{\log n/k}). The key insight is that the mixing property introduced by the partial mobility helps users to spread in space within a relatively short period compared to the optimal spreading time, which macroscopically mimics message dissemination over a complete graph.Comment: accepted to IEEE Transactions on Information Theory, 201

    Information Gathering in Ad-Hoc Radio Networks with Tree Topology

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    We study the problem of information gathering in ad-hoc radio networks without collision detection, focussing on the case when the network forms a tree, with edges directed towards the root. Initially, each node has a piece of information that we refer to as a rumor. Our goal is to design protocols that deliver all rumors to the root of the tree as quickly as possible. The protocol must complete this task within its allotted time even though the actual tree topology is unknown when the computation starts. In the deterministic case, assuming that the nodes are labeled with small integers, we give an O(n)-time protocol that uses unbounded messages, and an O(n log n)-time protocol using bounded messages, where any message can include only one rumor. We also consider fire-and-forward protocols, in which a node can only transmit its own rumor or the rumor received in the previous step. We give a deterministic fire-and- forward protocol with running time O(n^1.5), and we show that it is asymptotically optimal. We then study randomized algorithms where the nodes are not labelled. In this model, we give an O(n log n)-time protocol and we prove that this bound is asymptotically optimal

    Relational aggressionan overview of the complicated behaviors of girls

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