2 research outputs found

    Occlusion Handling using Semantic Segmentation and Visibility-Based Rendering for Mixed Reality

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    Real-time occlusion handling is a major problem in outdoor mixed reality system because it requires great computational cost mainly due to the complexity of the scene. Using only segmentation, it is difficult to accurately render a virtual object occluded by complex objects such as trees, bushes etc. In this paper, we propose a novel occlusion handling method for real-time, outdoor, and omni-directional mixed reality system using only the information from a monocular image sequence. We first present a semantic segmentation scheme for predicting the amount of visibility for different type of objects in the scene. We also simultaneously calculate a foreground probability map using depth estimation derived from optical flow. Finally, we combine the segmentation result and the probability map to render the computer generated object and the real scene using a visibility-based rendering method. Our results show great improvement in handling occlusions compared to existing blending based methods

    Advanced visual slam and image segmentation techniques for augmented reality

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    Augmented reality can enhance human perception to experience a virtual-reality intertwined world by computer vision techniques. However, the basic techniques cannot handle complex large-scale scenes, tackle real-time occlusion, and render virtual objects in augmented reality. Therefore, this paper studies potential solutions, such as visual SLAM and image segmentation, that can address these challenges in the augmented reality visualizations. This paper provides a review of advanced visual SLAM and image segmentation techniques for augmented reality. In addition, applications of machine learning techniques for improving augmented reality are presented
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