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    PAPER Object-Based Multimedia Scheduling Based on Bipartite Graphs

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    SUMMARY In this study, we propose an object-based multimedia model for specifying the QoS (quality of service) requirements, such as the maximum data-dropping rate or the maximum data-delay rate. We also present a resource allocation model, called the net-profit model, in which the satisfaction of user’s QoS requirements is measured by the benefit earned by the system. Based on the net-profit model, the system is rewarded if it can allocate enough resources to a multimedia delivery request and fulfill the QoS requirements specified by the user. At the same time, the system is penalized if it cannot allocate enough resources to a multimedia delivery request. We first investigate the problem of how to allocate resources efficiently, so that the QoS satisfaction is maximized. However, the net-profit may be distributed unevenly among the multimedia delivery requests. Thus, the second problem discusses how to allocate the resource efficiently so that the net-profit difference is minimized between any two multimedia requests. A dynamic programming based algorithm is proposed to find such an optimal solution with the minimum net-profit differences. key words: scheduling, imprecise computation, object-based multimedia, delay, drop, quality-of-service (QoS), optimization, bipartite matching 1
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