103,816 research outputs found
Evaluating color texture descriptors under large variations of controlled lighting conditions
The recognition of color texture under varying lighting conditions is still
an open issue. Several features have been proposed for this purpose, ranging
from traditional statistical descriptors to features extracted with neural
networks. Still, it is not completely clear under what circumstances a feature
performs better than the others. In this paper we report an extensive
comparison of old and new texture features, with and without a color
normalization step, with a particular focus on how they are affected by small
and large variation in the lighting conditions. The evaluation is performed on
a new texture database including 68 samples of raw food acquired under 46
conditions that present single and combined variations of light color,
direction and intensity. The database allows to systematically investigate the
robustness of texture descriptors across a large range of variations of imaging
conditions.Comment: Submitted to the Journal of the Optical Society of America
Adaptive visual sampling
PhDVarious visual tasks may be analysed in the context of sampling from the visual field. In visual
psychophysics, human visual sampling strategies have often been shown at a high-level to
be driven by various information and resource related factors such as the limited capacity of
the human cognitive system, the quality of information gathered, its relevance in context and
the associated efficiency of recovering it. At a lower-level, we interpret many computer vision
tasks to be rooted in similar notions of contextually-relevant, dynamic sampling strategies
which are geared towards the filtering of pixel samples to perform reliable object association. In
the context of object tracking, the reliability of such endeavours is fundamentally rooted in the
continuing relevance of object models used for such filtering, a requirement complicated by realworld
conditions such as dynamic lighting that inconveniently and frequently cause their rapid
obsolescence. In the context of recognition, performance can be hindered by the lack of learned
context-dependent strategies that satisfactorily filter out samples that are irrelevant or blunt the
potency of models used for discrimination. In this thesis we interpret the problems of visual
tracking and recognition in terms of dynamic spatial and featural sampling strategies and, in this
vein, present three frameworks that build on previous methods to provide a more flexible and
effective approach.
Firstly, we propose an adaptive spatial sampling strategy framework to maintain statistical object
models for real-time robust tracking under changing lighting conditions. We employ colour
features in experiments to demonstrate its effectiveness. The framework consists of five parts:
(a) Gaussian mixture models for semi-parametric modelling of the colour distributions of multicolour
objects; (b) a constructive algorithm that uses cross-validation for automatically determining
the number of components for a Gaussian mixture given a sample set of object colours; (c) a
sampling strategy for performing fast tracking using colour models; (d) a Bayesian formulation
enabling models of object and the environment to be employed together in filtering samples by
discrimination; and (e) a selectively-adaptive mechanism to enable colour models to cope with
changing conditions and permit more robust tracking.
Secondly, we extend the concept to an adaptive spatial and featural sampling strategy to deal
with very difficult conditions such as small target objects in cluttered environments undergoing
severe lighting fluctuations and extreme occlusions. This builds on previous work on dynamic
feature selection during tracking by reducing redundancy in features selected at each stage as
well as more naturally balancing short-term and long-term evidence, the latter to facilitate model
rigidity under sharp, temporary changes such as occlusion whilst permitting model flexibility
under slower, long-term changes such as varying lighting conditions. This framework consists of
two parts: (a) Attribute-based Feature Ranking (AFR) which combines two attribute measures;
discriminability and independence to other features; and (b) Multiple Selectively-adaptive Feature
Models (MSFM) which involves maintaining a dynamic feature reference of target object
appearance. We call this framework Adaptive Multi-feature Association (AMA). Finally, we present an adaptive spatial and featural sampling strategy that extends established
Local Binary Pattern (LBP) methods and overcomes many severe limitations of the traditional
approach such as limited spatial support, restricted sample sets and ad hoc joint and disjoint statistical
distributions that may fail to capture important structure. Our framework enables more
compact, descriptive LBP type models to be constructed which may be employed in conjunction
with many existing LBP techniques to improve their performance without modification. The
framework consists of two parts: (a) a new LBP-type model known as Multiscale Selected Local
Binary Features (MSLBF); and (b) a novel binary feature selection algorithm called Binary Histogram
Intersection Minimisation (BHIM) which is shown to be more powerful than established
methods used for binary feature selection such as Conditional Mutual Information Maximisation
(CMIM) and AdaBoost
On Rendering Synthetic Images for Training an Object Detector
We propose a novel approach to synthesizing images that are effective for
training object detectors. Starting from a small set of real images, our
algorithm estimates the rendering parameters required to synthesize similar
images given a coarse 3D model of the target object. These parameters can then
be reused to generate an unlimited number of training images of the object of
interest in arbitrary 3D poses, which can then be used to increase
classification performances.
A key insight of our approach is that the synthetically generated images
should be similar to real images, not in terms of image quality, but rather in
terms of features used during the detector training. We show in the context of
drone, plane, and car detection that using such synthetically generated images
yields significantly better performances than simply perturbing real images or
even synthesizing images in such way that they look very realistic, as is often
done when only limited amounts of training data are available
MeshAdv: Adversarial Meshes for Visual Recognition
Highly expressive models such as deep neural networks (DNNs) have been widely
applied to various applications. However, recent studies show that DNNs are
vulnerable to adversarial examples, which are carefully crafted inputs aiming
to mislead the predictions. Currently, the majority of these studies have
focused on perturbation added to image pixels, while such manipulation is not
physically realistic. Some works have tried to overcome this limitation by
attaching printable 2D patches or painting patterns onto surfaces, but can be
potentially defended because 3D shape features are intact. In this paper, we
propose meshAdv to generate "adversarial 3D meshes" from objects that have rich
shape features but minimal textural variation. To manipulate the shape or
texture of the objects, we make use of a differentiable renderer to compute
accurate shading on the shape and propagate the gradient. Extensive experiments
show that the generated 3D meshes are effective in attacking both classifiers
and object detectors. We evaluate the attack under different viewpoints. In
addition, we design a pipeline to perform black-box attack on a photorealistic
renderer with unknown rendering parameters.Comment: Published in IEEE CVPR201
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