15,774 research outputs found
Frustum PointNets for 3D Object Detection from RGB-D Data
In this work, we study 3D object detection from RGB-D data in both indoor and
outdoor scenes. While previous methods focus on images or 3D voxels, often
obscuring natural 3D patterns and invariances of 3D data, we directly operate
on raw point clouds by popping up RGB-D scans. However, a key challenge of this
approach is how to efficiently localize objects in point clouds of large-scale
scenes (region proposal). Instead of solely relying on 3D proposals, our method
leverages both mature 2D object detectors and advanced 3D deep learning for
object localization, achieving efficiency as well as high recall for even small
objects. Benefited from learning directly in raw point clouds, our method is
also able to precisely estimate 3D bounding boxes even under strong occlusion
or with very sparse points. Evaluated on KITTI and SUN RGB-D 3D detection
benchmarks, our method outperforms the state of the art by remarkable margins
while having real-time capability.Comment: 15 pages, 12 figures, 14 table
PIXOR: Real-time 3D Object Detection from Point Clouds
We address the problem of real-time 3D object detection from point clouds in
the context of autonomous driving. Computation speed is critical as detection
is a necessary component for safety. Existing approaches are, however,
expensive in computation due to high dimensionality of point clouds. We utilize
the 3D data more efficiently by representing the scene from the Bird's Eye View
(BEV), and propose PIXOR, a proposal-free, single-stage detector that outputs
oriented 3D object estimates decoded from pixel-wise neural network
predictions. The input representation, network architecture, and model
optimization are especially designed to balance high accuracy and real-time
efficiency. We validate PIXOR on two datasets: the KITTI BEV object detection
benchmark, and a large-scale 3D vehicle detection benchmark. In both datasets
we show that the proposed detector surpasses other state-of-the-art methods
notably in terms of Average Precision (AP), while still runs at >28 FPS.Comment: Update of CVPR2018 paper: correct timing, fix typos, add
acknowledgemen
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