7,255 research outputs found

    Rectified deep neural networks overcome the curse of dimensionality for nonsmooth value functions in zero-sum games of nonlinear stiff systems

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    In this paper, we establish that for a wide class of controlled stochastic differential equations (SDEs) with stiff coefficients, the value functions of corresponding zero-sum games can be represented by a deep artificial neural network (DNN), whose complexity grows at most polynomially in both the dimension of the state equation and the reciprocal of the required accuracy. Such nonlinear stiff systems may arise, for example, from Galerkin approximations of controlled stochastic partial differential equations (SPDEs), or controlled PDEs with uncertain initial conditions and source terms. This implies that DNNs can break the curse of dimensionality in numerical approximations and optimal control of PDEs and SPDEs. The main ingredient of our proof is to construct a suitable discrete-time system to effectively approximate the evolution of the underlying stochastic dynamics. Similar ideas can also be applied to obtain expression rates of DNNs for value functions induced by stiff systems with regime switching coefficients and driven by general L\'{e}vy noise.Comment: This revised version has been accepted for publication in Analysis and Application

    The physical basis for Parrondo's games

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    Several authors have implied that the original inspiration for Parrondo's games was a physical system called a ``flashing Brownian ratchet''. The relationship seems to be intuitively clear but, surprisingly, has not yet been established with rigor. In this paper, we apply standard finite-difference methods of numerical analysis to the Fokker-Planck equation. We derive a set of finite difference equations and show that they have the same form as Parrondo's games. Parrondo's games, are in effect, a particular way of sampling a Fokker-Planck equation. Physical Brownian ratchets have been constructed and have worked. It is hoped that the finite element method presented here will be useful in the simulation and design of flashing Brownian ratchets.Comment: 10 pages and 2 figure

    Multigrid methods for two-player zero-sum stochastic games

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    We present a fast numerical algorithm for large scale zero-sum stochastic games with perfect information, which combines policy iteration and algebraic multigrid methods. This algorithm can be applied either to a true finite state space zero-sum two player game or to the discretization of an Isaacs equation. We present numerical tests on discretizations of Isaacs equations or variational inequalities. We also present a full multi-level policy iteration, similar to FMG, which allows to improve substantially the computation time for solving some variational inequalities.Comment: 31 page
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