9,421 research outputs found

    Unsupervised Adversarial Depth Estimation using Cycled Generative Networks

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    While recent deep monocular depth estimation approaches based on supervised regression have achieved remarkable performance, costly ground truth annotations are required during training. To cope with this issue, in this paper we present a novel unsupervised deep learning approach for predicting depth maps and show that the depth estimation task can be effectively tackled within an adversarial learning framework. Specifically, we propose a deep generative network that learns to predict the correspondence field i.e. the disparity map between two image views in a calibrated stereo camera setting. The proposed architecture consists of two generative sub-networks jointly trained with adversarial learning for reconstructing the disparity map and organized in a cycle such as to provide mutual constraints and supervision to each other. Extensive experiments on the publicly available datasets KITTI and Cityscapes demonstrate the effectiveness of the proposed model and competitive results with state of the art methods. The code and trained model are available on https://github.com/andrea-pilzer/unsup-stereo-depthGAN.Comment: To appear in 3DV 2018. Code is available on GitHu

    DeepVoxels: Learning Persistent 3D Feature Embeddings

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    In this work, we address the lack of 3D understanding of generative neural networks by introducing a persistent 3D feature embedding for view synthesis. To this end, we propose DeepVoxels, a learned representation that encodes the view-dependent appearance of a 3D scene without having to explicitly model its geometry. At its core, our approach is based on a Cartesian 3D grid of persistent embedded features that learn to make use of the underlying 3D scene structure. Our approach combines insights from 3D geometric computer vision with recent advances in learning image-to-image mappings based on adversarial loss functions. DeepVoxels is supervised, without requiring a 3D reconstruction of the scene, using a 2D re-rendering loss and enforces perspective and multi-view geometry in a principled manner. We apply our persistent 3D scene representation to the problem of novel view synthesis demonstrating high-quality results for a variety of challenging scenes.Comment: Video: https://www.youtube.com/watch?v=HM_WsZhoGXw Supplemental material: https://drive.google.com/file/d/1BnZRyNcVUty6-LxAstN83H79ktUq8Cjp/view?usp=sharing Code: https://github.com/vsitzmann/deepvoxels Project page: https://vsitzmann.github.io/deepvoxels

    Hierarchy Composition GAN for High-fidelity Image Synthesis

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    Despite the rapid progress of generative adversarial networks (GANs) in image synthesis in recent years, the existing image synthesis approaches work in either geometry domain or appearance domain alone which often introduces various synthesis artifacts. This paper presents an innovative Hierarchical Composition GAN (HIC-GAN) that incorporates image synthesis in geometry and appearance domains into an end-to-end trainable network and achieves superior synthesis realism in both domains simultaneously. We design an innovative hierarchical composition mechanism that is capable of learning realistic composition geometry and handling occlusions while multiple foreground objects are involved in image composition. In addition, we introduce a novel attention mask mechanism that guides to adapt the appearance of foreground objects which also helps to provide better training reference for learning in geometry domain. Extensive experiments on scene text image synthesis, portrait editing and indoor rendering tasks show that the proposed HIC-GAN achieves superior synthesis performance qualitatively and quantitatively.Comment: 11 pages, 8 figure
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