2 research outputs found

    Centralized Cloud Service Providers in Improving Resource Allocation and Data Integrity by 4G IoT Paradigm

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    Due to the expansion of Internet of Things (IoT), the extensive wireless, and 4G networks, the rising demands for computing calls and data communication for the emergent EC (EC) model. By stirring the functions and services positioned in the cloud to the user proximity, EC could offer robust transmission, networking, storage, and transmission capability. The resource scheduling in EC, which is crucial to the accomplishment of EC system, has gained considerable attention. This manuscript introduces a new lighting attachment algorithm based resource scheduling scheme and data integrity (LAARSS-DI) for 4G IoT environment. In this work, we introduce the LAARSS-DI technique to proficiently handle and allot resources in the 4G IoT environment. In addition, the LAARSS-DI technique mainly relies on the standard LAA where the lightning can be caused using the overall amount of charges saved in the cloud that leads to a rise in electrical intensity. Followed by, the LAARSS-DI technique designs an objective function for the reduction of cost involved in the scheduling process, particularly for 4G IoT environment. A series of experimentation analyses is made and the outcomes are inspected under several aspects. The comparison study shown the improved performance of the LAARSS-DI technology to existing approaches

    Novel Resource Allocation Algorithms for the Social Internet of Things Based Fog Computing Paradigm

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    Social Internet of Things (SIoT) is a control paradigm by the integration of social networking concepts into the Internet of Things, and Fog Computing (FC) is an emerging technology that is aimed at moving the cloud computing facilities to the access network. Recently, the SIoT and FC models are combined by using complementary features, and a new Social Fog IoT (SFIoT) paradigm has been developed. In this paper, we design novel resource allocation algorithms for the SFIoT system. Considering the social relationship and each preference, mobile devices in the SFIoT effectively share the limited computation and communication resources of FC operators. To formulate the interaction among mobile devices and FC operator, we adopt the basic concept of two game models: voting and bargaining games. Bicooperative voting approach can make control decisions for the resource allocation method, and Nash bargaining solution is used to effectively distribute the computation resource to different application tasks. Based on the two-phase game model, the proposed scheme takes various benefits in a fair-efficient way. Through the extensive simulation experiments, we can validate the superiority of our proposed approach by the fact that it produces a mutually acceptable agreement among game players and significantly outperforms the existing protocols. Last, we point out the further challenges and future research issues about the SFIoT paradigm opportunities
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