4 research outputs found

    A computational model of twisted elastic ribbons

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    We develop an irregular lattice mass-spring-model (MSM) to simulate and study the deformation modes of a thin elastic ribbon as a function of applied end-to-end twist and tension. Our simulations reproduce all reported experimentally observed modes, including transitions from helicoids to longitudinal wrinkles, creased helicoids and loops with self-contact, and transverse wrinkles to accordion self-folds. Our simulations also show that the twist angles at which the primary longitudinal and transverse wrinkles appear are well described by various analyses of the F\"oppl-von K\'arm\'an (FvK) equations, but the characteristic wavelength of the longitudinal wrinkles has a more complex relationship to applied tension than previously estimated. The clamped edges are shown to suppress longitudinal wrinkling over a distance set by the applied tension and the ribbon width, but otherwise have no apparent effect on measured wavelength. Further, by analyzing the stress profile, we find that longitudinal wrinkling does not completely alleviate compression, but caps the magnitude of the compression. Nonetheless, the width over which wrinkles form is observed to be wider than the near-threshold analysis predictions -- the width is more consistent with the predictions of far-from-threshold analysis. However, the end-to-end contraction of the ribbon as a function of twist is found to more closely follow the corresponding near-threshold prediction as tension in the ribbon is increased, in contrast to the expectations of far-from-threshold analysis. These results point to the need for further theoretical analysis of this rich thin elastic system, guided by our physically robust and intuitive simulation model.Comment: 19 pages, 15 figure

    Novel Degrees of Freedom, Constraints, and Stiffness Formulation for Physically Based Animation

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    I identify and improve upon three distinct components of physically simulated systems with the aim of increasing both robustness and efficiency for the application of computer graphics: A) the degrees of freedom of a system; B) the constraints put on that system; C) and the stiffness that derives from force differentiation and in turn enables implicit integration techniques. These three components come up in many implementations of physics-based simulation in computer animation. From a combination of these components, I explore four novel ideas implemented and experimented on over the course of my graduate degree. Eulerian-on-Lagrangian Cloth Simulation resolves a longstanding problem of simulating contact-mediated interaction of cloth and sharp geometric features by exploring a combination of all three of our components. Bilateral Staggered Projections for Joints explores the constrained degrees of freedom of articulated rigid bodies in a reduced state to extend the popular Staggered Projects technique into a novel formulation for rapid evaluation of frictional articulated dynamics. Condensation Jacobian with Adaptivity looks at using reduction methods to improve the efficiency of soft body deformations by allowing larger time step in dynamics simulations. Finally, Ldot: Boosting Deformation Performance with Cholesky Extrapolation explores the inner workings of sparse direct solvers to introduce a Cholesky factorization that is linearly extrapolated in time, which can improve the performance when encapsulated inside an iterative nonlinear solver

    Kinematics, Structural Mechanics, and Design of Origami Structures with Smooth Folds

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    Origami provides novel approaches to the fabrication, assembly, and functionality of engineering structures in various fields such as aerospace, robotics, etc. With the increase in complexity of the geometry and materials for origami structures that provide engineering utility, computational models and design methods for such structures have become essential. Currently available models and design methods for origami structures are generally limited to the idealization of the folds as creases of zeroth-order geometric continuity. Such an idealization is not proper for origami structures having non-negligible thickness or maximum curvature at the folds restricted by material limitations. Thus, for general structures, creased folds of merely zeroth-order geometric continuity are not appropriate representations of structural response and a new approach is needed. The first contribution of this dissertation is a model for the kinematics of origami structures having realistic folds of non-zero surface area and exhibiting higher-order geometric continuity, here termed smooth folds. The geometry of the smooth folds and the constraints on their associated kinematic variables are presented. A numerical implementation of the model allowing for kinematic simulation of structures having arbitrary fold patterns is also described. Examples illustrating the capability of the model to capture realistic structural folding response are provided. Subsequently, a method for solving the origami design problem of determining the geometry of a single planar sheet and its pattern of smooth folds that morphs into a given three-dimensional goal shape, discretized as a polygonal mesh, is presented. The design parameterization of the planar sheet and the constraints that allow for a valid pattern of smooth folds and approximation of the goal shape in a known folded configuration are presented. Various testing examples considering goal shapes of diverse geometries are provided. Afterwards, a model for the structural mechanics of origami continuum bodies with smooth folds is presented. Such a model entails the integration of the presented kinematic model and existing plate theories in order to obtain a structural representation for folds having non-zero thickness and comprised of arbitrary materials. The model is validated against finite element analysis. The last contribution addresses the design and analysis of active material-based self-folding structures that morph via simultaneous folding towards a given three-dimensional goal shape starting from a planar configuration. Implementation examples including shape memory alloy (SMA)-based self-folding structures are provided
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