12,501 research outputs found

    Transforming Energy Networks via Peer to Peer Energy Trading: Potential of Game Theoretic Approaches

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    Peer-to-peer (P2P) energy trading has emerged as a next-generation energy management mechanism for the smart grid that enables each prosumer of the network to participate in energy trading with one another and the grid. This poses a significant challenge in terms of modeling the decision-making process of each participant with conflicting interest and motivating prosumers to participate in energy trading and to cooperate, if necessary, for achieving different energy management goals. Therefore, such decision-making process needs to be built on solid mathematical and signal processing tools that can ensure an efficient operation of the smart grid. This paper provides an overview of the use of game theoretic approaches for P2P energy trading as a feasible and effective means of energy management. As such, we discuss various games and auction theoretic approaches by following a systematic classification to provide information on the importance of game theory for smart energy research. Then, the paper focuses on the P2P energy trading describing its key features and giving an introduction to an existing P2P testbed. Further, the paper zooms into the detail of some specific game and auction theoretic models that have recently been used in P2P energy trading and discusses some important finding of these schemes.Comment: 38 pages, single column, double spac

    The river sharing problem: A review of the technical literature for policy economists

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    Water is essential for life. However, the basic problem of water resource allocation has been that water tends to be over-allocated. Demand for water exceeds the available supply. Essentially, the water economy is bankrupt. Bankruptcy problems have been almost exhaustively studied in the literature on economic theory-primarily from the perspective of cooperative game theory. The main concern of this literature has been how to fairly divide up the assets of a bankrupt entity. In water resource economics cooperative game theory has often been employed as a means of analyzing water resource allocation. It was only recently that the problem of directional flow was incorporated into such analyses. This has come to be known as the “river sharing problem” in the theoretical literature. Accounting for the direction of flow in water resource allocation problems has profound implications for policies that wish to facilitate both fair and efficient water allocations. This is the case whether proposed policies are interventionist or market based in nature. There is now a considerable literature on the allocation and distribution of water resources characterized by unidirectional flow. In this paper I critically review and appraise this literature with a view to making it more accessible to applied and policy economists. A key feature of the paper is that the connection between the bankruptcy literature, which has recently also realized the importance of flow, and the river sharing literature is discussed. The current state of the art in game theoretic models of water resource allocation with directional flow is discussed and implications and consequences for water resource policy highlightedRiver sharing problem, Bankruptcy, Cooperative game theory, Water resouyrce allocation, distributive justice

    On Money as a Means of Coordination between Network Packets

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    In this work, we apply a common economic tool, namely money, to coordinate network packets. In particular, we present a network economy, called PacketEconomy, where each flow is modeled as a population of rational network packets, and these packets can self-regulate their access to network resources by mutually trading their positions in router queues. Every packet of the economy has its price, and this price determines if and when the packet will agree to buy or sell a better position. We consider a corresponding Markov model of trade and show that there are Nash equilibria (NE) where queue positions and money are exchanged directly between the network packets. This simple approach, interestingly, delivers improvements even when fiat money is used. We present theoretical arguments and experimental results to support our claims

    Fair non-monetary scheduling in federated clouds

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    In a hybrid cloud, individual cloud service providers (CSPs) often have incentive to use each other's resources to off-load peak loads or place load closer to the end user. However, CSPs have to keep track of contributions and gains in order to disincentivize long-term free-riding. We show CloudShare, a distributed version of a load balancing algorithm DirectCloud based on the Shapley value---a powerful fairness concept from game theory. CloudShare coordinates CSPs by a ZooKeeper-based coordination layer; each CSP runs a broker that interacts with local resources (such as Kubernetes-managed clusters). We quantitatively evaluate our implementation by simulation. The results confirm that CloudShare generates on the average more fair schedules than the popular FairShare algorithm. We believe our results show an viable alternative to monetary methods based on, e.g., spot markets.Comment: Accepted to CrossCloud'18: 5th Workshop on CrossCloud Infrastructures & Platform

    Co-primary inter-operator spectrum sharing over a limited spectrum pool using repeated games

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    We consider two small cell operators deployed in the same geographical area, sharing spectrum resources from a common pool. A method is investigated to coordinate the utilization of the spectrum pool without monetary transactions and without revealing operator-specific information to other parties. For this, we construct a protocol based on asking and receiving spectrum usage favors by the operators, and keeping a book of the favors. A spectrum usage favor is exchanged between the operators if one is asking for a permission to use some of the resources from the pool on an exclusive basis, and the other is willing to accept that. As a result, the proposed method does not force an operator to take action. An operator with a high load may take spectrum usage favors from an operator that has few users to serve, and it is likely to return these favors in the future to show a cooperative spirit and maintain reciprocity. We formulate the interactions between the operators as a repeated game and determine rules to decide whether to ask or grant a favor at each stage game. We illustrate that under frequent network load variations, which are expected to be prominent in small cell deployments, both operators can attain higher user rates as compared to the case of no coordination of the resource utilization.Comment: To be published in proceedings of IEEE International Conference on Communications (ICC) at London, Jun. 201

    On Scheduling Fees to Prevent Merging, Splitting and Transferring of Jobs

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    A deterministic server is shared by users with identical linear waiting costs, requesting jobs of arbitrary lengths. Shortest jobs are served first for efficiency. The server can monitor the length of a job, but not the identity of its user, thus merging, splitting or partially transferring jobs offer cooperative strategic opportunities. Can we design cash transfers to neutralize such manipulations? We prove that merge-proofness and split-proofness are not compatible, and that it is similarly impossible to prevent all transfers of jobs involving three agents or more. On the other hand, robustness against pair-wise transfers is feasible, and essentially characterize a one-dimensional set of scheduling methods. This line is borne by two outstanding methods, the merge-proof S+ and the split-proof S?. Splitproofness, unlike Mergeproofness, is not compatible with several simple tests of equity. Thus the two properties are far from equally demanding.

    Considering Human Aspects on Strategies for Designing and Managing Distributed Human Computation

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    A human computation system can be viewed as a distributed system in which the processors are humans, called workers. Such systems harness the cognitive power of a group of workers connected to the Internet to execute relatively simple tasks, whose solutions, once grouped, solve a problem that systems equipped with only machines could not solve satisfactorily. Examples of such systems are Amazon Mechanical Turk and the Zooniverse platform. A human computation application comprises a group of tasks, each of them can be performed by one worker. Tasks might have dependencies among each other. In this study, we propose a theoretical framework to analyze such type of application from a distributed systems point of view. Our framework is established on three dimensions that represent different perspectives in which human computation applications can be approached: quality-of-service requirements, design and management strategies, and human aspects. By using this framework, we review human computation in the perspective of programmers seeking to improve the design of human computation applications and managers seeking to increase the effectiveness of human computation infrastructures in running such applications. In doing so, besides integrating and organizing what has been done in this direction, we also put into perspective the fact that the human aspects of the workers in such systems introduce new challenges in terms of, for example, task assignment, dependency management, and fault prevention and tolerance. We discuss how they are related to distributed systems and other areas of knowledge.Comment: 3 figures, 1 tabl
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