761,001 research outputs found
A Generalized Diagonal Wythoff Nim
In this paper we study a family of 2-pile Take Away games, that we denote by
Generalized Diagonal Wythoff Nim (GDWN). The story begins with 2-pile Nim whose
sets of options and -positions are and
\{(t,t)\mid t\in \M \} respectively. If we to 2-pile Nim adjoin the
main-\emph{diagonal} as options, the new game is
Wythoff Nim. It is well-known that the -positions of this game lie on two
'beams' originating at the origin with slopes
and . Hence one may think of this as if, in the process of
going from Nim to Wythoff Nim, the set of -positions has \emph{split} and
landed some distance off the main diagonal. This geometrical observation has
motivated us to ask the following intuitive question. Does this splitting of
the set of -positions continue in some meaningful way if we, to the game of
Wythoff Nim, adjoin some new \emph{generalized diagonal} move, that is a move
of the form , where are fixed positive integers and ? Does the answer perhaps depend on the specific values of and ? We
state three conjectures of which the weakest form is: exists, and equals , if and only if is a
certain \emph{non-splitting pair}, and where represents the
set of -positions of the new game. Then we prove this conjecture for the
special case (a \emph{splitting pair}). We prove the other
direction whenever . In the Appendix, a variety of experimental
data is included, aiming to point out some directions for future work on GDWN
games.Comment: 38 pages, 34 figure
Building Nim
The game of nim, with its simple rules, its elegant solution and its
historical importance is the quintessence of a combinatorial game, which is why
it led to so many generalizations and modifications. We present a modification
with a new spin: building nim. With given finite numbers of tokens and stacks,
this two-player game is played in two stages (thus belonging to the same family
of games as e.g. nine-men's morris): first building, where players alternate to
put one token on one of the, initially empty, stacks until all tokens have been
used. Then, the players play nim. Of course, because the solution for the game
of nim is known, the goal of the player who starts nim play is a placement of
the tokens so that the Nim-sum of the stack heights at the end of building is
different from 0. This game is trivial if the total number of tokens is odd as
the Nim-sum could never be 0, or if both the number of tokens and the number of
stacks are even, since a simple mimicking strategy results in a Nim-sum of 0
after each of the second player's moves. We present the solution for this game
for some non-trivial cases and state a general conjecture
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