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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
The Design of a System Architecture for Mobile Multimedia Computers
This chapter discusses the system architecture of a portable computer, called Mobile Digital Companion, which provides support for handling multimedia applications energy efficiently. Because battery life is limited and battery weight is an important factor for the size and the weight of the Mobile Digital Companion, energy management plays a crucial role in the architecture. As the Companion must remain usable in a variety of environments, it has to be flexible and adaptable to various operating conditions. The Mobile Digital Companion has an unconventional architecture that saves energy by using system decomposition at different levels of the architecture and exploits locality of reference with dedicated, optimised modules. The approach is based on dedicated functionality and the extensive use of energy reduction techniques at all levels of system design. The system has an architecture with a general-purpose processor accompanied by a set of heterogeneous autonomous programmable modules, each providing an energy efficient implementation of dedicated tasks. A reconfigurable internal communication network switch exploits locality of reference and eliminates wasteful data copies
Energy-efficient wireless communication
In this chapter we present an energy-efficient highly adaptive network interface architecture and a novel data link layer protocol for wireless networks that provides Quality of Service (QoS) support for diverse traffic types. Due to the dynamic nature of wireless networks, adaptations in bandwidth scheduling and error control are necessary to achieve energy efficiency and an acceptable quality of service. In our approach we apply adaptability through all layers of the protocol stack, and provide feedback to the applications. In this way the applications can adapt the data streams, and the network protocols can adapt the communication parameters
A centralized feedback control model for resource management in wireless networks
In a wireless environment, guaranteeing QoS is challenging because applications at multiple devices share the same limited radio bandwidth. In this paper we introduce and study a resource management model for centralized wireless networks, using feedback control theory. Before applying in practice, the proposed model is evaluated using the well-known 20-sim dynamic system simulator. The experimental results show that flexible and efficient resource allocation can be achieved for a variety of system parameters and WLAN scenarios; however, care should be taken in setting the control parameters and coefficients
Energy efficient hybrid satellite terrestrial 5G networks with software defined features
In order to improve the manageability and adaptability
of future 5G wireless networks, the software orchestration mechanism,
named software defined networking (SDN) with Control
and User plane (C/U-plane) decoupling, has become one of the
most promising key techniques. Based on these features, the hybrid
satellite terrestrial network is expected to support flexible
and customized resource scheduling for both massive machinetype-
communication (MTC) and high-quality multimedia requests
while achieving broader global coverage, larger capacity and lower
power consumption. In this paper, an end-to-end hybrid satellite
terrestrial network is proposed and the performance metrics,
e. g., coverage probability, spectral and energy efficiency (SE and
EE), are analysed in both sparse networks and ultra-dense networks.
The fundamental relationship between SE and EE is investigated,
considering the overhead costs, fronthaul of the gateway
(GW), density of small cells (SCs) and multiple quality-ofservice
(QoS) requirements. Numerical results show that compared
with current LTE networks, the hybrid system with C/U split
can achieve approximately 40% and 80% EE improvement in
sparse and ultra-dense networks respectively, and greatly enhance
the coverage. Various resource management schemes, bandwidth
allocation methods, and on-off approaches are compared, and the
applications of the satellite in future 5G networks with software
defined features are proposed
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