178,656 research outputs found

    Collision Helps - Algebraic Collision Recovery for Wireless Erasure Networks

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    Current medium access control mechanisms are based on collision avoidance and collided packets are discarded. The recent work on ZigZag decoding departs from this approach by recovering the original packets from multiple collisions. In this paper, we present an algebraic representation of collisions which allows us to view each collision as a linear combination of the original packets. The transmitted, colliding packets may themselves be a coded version of the original packets. We propose a new acknowledgment (ACK) mechanism for collisions based on the idea that if a set of packets collide, the receiver can afford to ACK exactly one of them and still decode all the packets eventually. We analytically compare delay and throughput performance of such collision recovery schemes with other collision avoidance approaches in the context of a single hop wireless erasure network. In the multiple receiver case, the broadcast constraint calls for combining collision recovery methods with network coding across packets at the sender. From the delay perspective, our scheme, without any coordination, outperforms not only a ALOHA-type random access mechanisms, but also centralized scheduling. For the case of streaming arrivals, we propose a priority-based ACK mechanism and show that its stability region coincides with the cut-set bound of the packet erasure network

    On Money as a Means of Coordination between Network Packets

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    In this work, we apply a common economic tool, namely money, to coordinate network packets. In particular, we present a network economy, called PacketEconomy, where each flow is modeled as a population of rational network packets, and these packets can self-regulate their access to network resources by mutually trading their positions in router queues. Every packet of the economy has its price, and this price determines if and when the packet will agree to buy or sell a better position. We consider a corresponding Markov model of trade and show that there are Nash equilibria (NE) where queue positions and money are exchanged directly between the network packets. This simple approach, interestingly, delivers improvements even when fiat money is used. We present theoretical arguments and experimental results to support our claims

    Network traffic behaviour near phase transition point

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    We explore packet traffic dynamics in a data network model near phase transition point from free flow to congestion. The model of data network is an abstraction of the Network Layer of the OSI (Open Systems Interconnection) Reference Model of packet switching networks. The Network Layer is responsible for routing packets across the network from their sources to their destinations and for control of congestion in data networks. Using the model we investigate spatio-temporal packets traffic dynamics near the phase transition point for various network connection topologies, and static and adaptive routing algorithms. We present selected simulation results and analyze them

    Decoding and File Transfer Delay Balancing in Network Coding Broadcast

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    Network Coding is a packet encoding technique which has recently been shown to improve network performance (by reducing delays and increasing throughput) in broadcast and multicast communications. The cost for such an improvement comes in the form of increased decoding complexity (and thus delay) at the receivers end. Before delivering the file to higher layers, the receiver should first decode those packets. In our work we consider the broadcast transmission of a large file to N wireless users. The file is segmented into a number of blocks (each containing K packets - the Coding Window Size). The packets of each block are encoded using Random Linear Network Coding (RLNC).We obtain the minimum coding window size so that the completion time of the file transmission is upper bounded by a used defined delay constraint

    Congestion Control using FEC for Conversational Multimedia Communication

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    In this paper, we propose a new rate control algorithm for conversational multimedia flows. In our approach, along with Real-time Transport Protocol (RTP) media packets, we propose sending redundant packets to probe for available bandwidth. These redundant packets are Forward Error Correction (FEC) encoded RTP packets. A straightforward interpretation is that if no losses occur, the sender can increase the sending rate to include the FEC bit rate, and in the case of losses due to congestion the redundant packets help in recovering the lost packets. We also show that by varying the FEC bit rate, the sender is able to conservatively or aggressively probe for available bandwidth. We evaluate our FEC-based Rate Adaptation (FBRA) algorithm in a network simulator and in the real-world and compare it to other congestion control algorithms
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