7,975 research outputs found

    Network coding meets TCP

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    We propose a mechanism that incorporates network coding into TCP with only minor changes to the protocol stack, thereby allowing incremental deployment. In our scheme, the source transmits random linear combinations of packets currently in the congestion window. At the heart of our scheme is a new interpretation of ACKs - the sink acknowledges every degree of freedom (i.e., a linear combination that reveals one unit of new information) even if it does not reveal an original packet immediately. Such ACKs enable a TCP-like sliding-window approach to network coding. Our scheme has the nice property that packet losses are essentially masked from the congestion control algorithm. Our algorithm therefore reacts to packet drops in a smooth manner, resulting in a novel and effective approach for congestion control over networks involving lossy links such as wireless links. Our experiments show that our algorithm achieves higher throughput compared to TCP in the presence of lossy wireless links. We also establish the soundness and fairness properties of our algorithm.Comment: 9 pages, 9 figures, submitted to IEEE INFOCOM 200

    Network Coding Meets TCP: Theory and Implementation

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    The theory of network coding promises significant benefits in network performance, especially in lossy networks and in multicast and multipath scenarios. To realize these benefits in practice, we need to understand how coding across packets interacts with the acknowledgment (ACK)-based flow control mechanism that forms a central part of today's Internet protocols such as transmission control protocol (TCP). Current approaches such as rateless codes and batch-based coding are not compatible with TCP's retransmission and sliding-window mechanisms. In this paper, we propose a new mechanism called TCP/NC that incorporates network coding into TCP with only minor changes to the protocol stack, thereby allowing incremental deployment. In our scheme, the source transmits random linear combinations of packets currently in the congestion window. At the heart of our scheme is a new interpretation of ACKs-the sink acknowledges every degree of freedom (i.e., a linear combination that reveals one unit of new information) even if it does not reveal an original packet immediately. Thus, our new TCP ACK rule takes into account the network coding operations in the lower layer and enables a TCP-compatible sliding-window approach to network coding. Coding essentially masks losses from the congestion control algorithm and allows TCP/NC to react smoothly to losses, resulting in a novel and effective approach for congestion control over lossy networks such as wireless networks. An important feature of our solution is that it allows intermediate nodes to perform re-encoding of packets, which is known to provide significant throughput gains in lossy networks and multicast scenarios. Simulations show that our scheme, with or without re-encoding inside the network, achieves much higher throughput compared to TCP over lossy wireless links. We present a real-world implementation of this protocol that addresses the practical aspects of incorporating network coding and decoding with TCP's wind ow management mechanism. We work with TCP-Reno, which is a widespread and practical variant of TCP. Our implementation significantly advances the goal of designing a deployable, general, TCP-compatible protocol that provides the benefits of network coding.National Science Foundation (U.S.) (Grant CNS-0627021)National Science Foundation (U.S.) (Grant CNS-0721491)National Science Foundation (U.S.) (Grant CCF-0915922)United States. Defense Advanced Research Projects Agency (Subcontract 18870740-37362-C)United States. Defense Advanced Research Projects Agency (Subcontract 060786)United States. Defense Advanced Research Projects Agency (Subcontract 069145)United States. Defense Advanced Research Projects Agency (Contract N66001-06-C-2020)Space and Naval Warfare Systems Center San Diego (U.S.) (Contract N66001- 08-C-2013

    End-to-End Algebraic Network Coding for Wireless TCP/IP Networks

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    The Transmission Control Protocol (TCP) was designed to provide reliable transport services in wired networks. In such networks, packet losses mainly occur due to congestion. Hence, TCP was designed to apply congestion avoidance techniques to cope with packet losses. Nowadays, TCP is also utilized in wireless networks where, besides congestion, numerous other reasons for packet losses exist. This results in reduced throughput and increased transmission round-trip time when the state of the wireless channel is bad. We propose a new network layer, that transparently sits below the transport layer and hides non congestion-imposed packet losses from TCP. The network coding in this new layer is based on the well-known class of Maximum Distance Separable (MDS) codes.Comment: Accepted for the 17th International Conference on Telecommunications 2010 (ICT2010), Doha, Qatar, April 4 - 7, 2010. 6 pages, 7 figure

    Can network coding bridge the digital divide in the Pacific?

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    Conventional TCP performance is significantly impaired under long latency and/or constrained bandwidth. While small Pacific Island states on satellite links experience this in the extreme, small populations and remoteness often rule out submarine fibre connections and their communities struggle to reap the benefits of the Internet. Network-coded TCP (TCP/NC) can increase goodput under high latency and packet loss, but has not been used to tunnel conventional TCP and UDP across satellite links before. We report on a feasibility study aimed at determining expected goodput gain across such TCP/NC tunnels into island targets on geostationary and medium earth orbit satellite links.Comment: 5 pages, 3 figures, conference (Netcod2015

    Random Linear Network Coding for 5G Mobile Video Delivery

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    An exponential increase in mobile video delivery will continue with the demand for higher resolution, multi-view and large-scale multicast video services. Novel fifth generation (5G) 3GPP New Radio (NR) standard will bring a number of new opportunities for optimizing video delivery across both 5G core and radio access networks. One of the promising approaches for video quality adaptation, throughput enhancement and erasure protection is the use of packet-level random linear network coding (RLNC). In this review paper, we discuss the integration of RLNC into the 5G NR standard, building upon the ideas and opportunities identified in 4G LTE. We explicitly identify and discuss in detail novel 5G NR features that provide support for RLNC-based video delivery in 5G, thus pointing out to the promising avenues for future research.Comment: Invited paper for Special Issue "Network and Rateless Coding for Video Streaming" - MDPI Informatio

    Modeling Network Coded TCP Throughput: A Simple Model and its Validation

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    We analyze the performance of TCP and TCP with network coding (TCP/NC) in lossy wireless networks. We build upon the simple framework introduced by Padhye et al. and characterize the throughput behavior of classical TCP as well as TCP/NC as a function of erasure rate, round-trip time, maximum window size, and duration of the connection. Our analytical results show that network coding masks erasures and losses from TCP, thus preventing TCP's performance degradation in lossy networks, such as wireless networks. It is further seen that TCP/NC has significant throughput gains over TCP. In addition, we simulate TCP and TCP/NC to verify our analysis of the average throughput and the window evolution. Our analysis and simulation results show very close concordance and support that TCP/NC is robust against erasures. TCP/NC is not only able to increase its window size faster but also to maintain a large window size despite losses within the network, whereas TCP experiences window closing essentially because losses are mistakenly attributed to congestion.Comment: 9 pages, 12 figures, 1 table, submitted to IEEE INFOCOM 201

    Reliable Video Streaming over mmWave with Multi Connectivity and Network Coding

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    The next generation of multimedia applications will require the telecommunication networks to support a higher bitrate than today, in order to deliver virtual reality and ultra-high quality video content to the users. Most of the video content will be accessed from mobile devices, prompting the provision of very high data rates by next generation (5G) cellular networks. A possible enabler in this regard is communication at mmWave frequencies, given the vast amount of available spectrum that can be allocated to mobile users; however, the harsh propagation environment at such high frequencies makes it hard to provide a reliable service. This paper presents a reliable video streaming architecture for mmWave networks, based on multi connectivity and network coding, and evaluates its performance using a novel combination of the ns-3 mmWave module, real video traces and the network coding library Kodo. The results show that it is indeed possible to reliably stream video over cellular mmWave links, while the combination of multi connectivity and network coding can support high video quality with low latency.Comment: To be presented at the 2018 IEEE International Conference on Computing, Networking and Communications (ICNC), March 2018, Maui, Hawaii, USA (invited paper). 6 pages, 4 figure

    In-Order Delivery Delay of Transport Layer Coding

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    A large number of streaming applications use reliable transport protocols such as TCP to deliver content over the Internet. However, head-of-line blocking due to packet loss recovery can often result in unwanted behavior and poor application layer performance. Transport layer coding can help mitigate this issue by helping to recover from lost packets without waiting for retransmissions. We consider the use of an on-line network code that inserts coded packets at strategic locations within the underlying packet stream. If retransmissions are necessary, additional coding packets are transmitted to ensure the receiver's ability to decode. An analysis of this scheme is provided that helps determine both the expected in-order packet delivery delay and its variance. Numerical results are then used to determine when and how many coded packets should be inserted into the packet stream, in addition to determining the trade-offs between reducing the in-order delay and the achievable rate. The analytical results are finally compared with experimental results to provide insight into how to minimize the delay of existing transport layer protocols
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