40,150 research outputs found
Rewriting Constraint Models with Metamodels
An important challenge in constraint programming is to rewrite constraint
models into executable programs calculat- ing the solutions. This phase of
constraint processing may require translations between constraint programming
lan- guages, transformations of constraint representations, model
optimizations, and tuning of solving strategies. In this paper, we introduce a
pivot metamodel describing the common fea- tures of constraint models including
different kinds of con- straints, statements like conditionals and loops, and
other first-class elements like object classes and predicates. This metamodel
is general enough to cope with the constructions of many languages, from
object-oriented modeling languages to logic languages, but it is independent
from them. The rewriting operations manipulate metamodel instances apart from
languages. As a consequence, the rewriting operations apply whatever languages
are selected and they are able to manage model semantic information. A bridge
is created between the metamodel space and languages using parsing techniques.
Tools from the software engineering world can be useful to implement this
framework
Computer-Assisted Program Reasoning Based on a Relational Semantics of Programs
We present an approach to program reasoning which inserts between a program
and its verification conditions an additional layer, the denotation of the
program expressed in a declarative form. The program is first translated into
its denotation from which subsequently the verification conditions are
generated. However, even before (and independently of) any verification
attempt, one may investigate the denotation itself to get insight into the
"semantic essence" of the program, in particular to see whether the denotation
indeed gives reason to believe that the program has the expected behavior.
Errors in the program and in the meta-information may thus be detected and
fixed prior to actually performing the formal verification. More concretely,
following the relational approach to program semantics, we model the effect of
a program as a binary relation on program states. A formal calculus is devised
to derive from a program a logic formula that describes this relation and is
subject for inspection and manipulation. We have implemented this idea in a
comprehensive form in the RISC ProgramExplorer, a new program reasoning
environment for educational purposes which encompasses the previously developed
RISC ProofNavigator as an interactive proving assistant.Comment: In Proceedings THedu'11, arXiv:1202.453
Using ATL to define advanced and flexible constraint model transformations
Transforming constraint models is an important task in re- cent constraint
programming systems. User-understandable models are defined during the modeling
phase but rewriting or tuning them is manda- tory to get solving-efficient
models. We propose a new architecture al- lowing to define bridges between any
(modeling or solver) languages and to implement model optimizations. This
architecture follows a model- driven approach where the constraint modeling
process is seen as a set of model transformations. Among others, an interesting
feature is the def- inition of transformations as concept-oriented rules, i.e.
based on types of model elements where the types are organized into a hierarchy
called a metamodel
Lisp, Jazz, Aikido -- Three Expressions of a Single Essence
The relation between Science (what we can explain) and Art (what we can't)
has long been acknowledged and while every science contains an artistic part,
every art form also needs a bit of science. Among all scientific disciplines,
programming holds a special place for two reasons. First, the artistic part is
not only undeniable but also essential. Second, and much like in a purely
artistic discipline, the act of programming is driven partly by the notion of
aesthetics: the pleasure we have in creating beautiful things. Even though the
importance of aesthetics in the act of programming is now unquestioned, more
could still be written on the subject. The field called "psychology of
programming" focuses on the cognitive aspects of the activity, with the goal of
improving the productivity of programmers. While many scientists have
emphasized their concern for aesthetics and the impact it has on their
activity, few computer scientists have actually written about their thought
process while programming. What makes us like or dislike such and such language
or paradigm? Why do we shape our programs the way we do? By answering these
questions from the angle of aesthetics, we may be able to shed some new light
on the art of programming. Starting from the assumption that aesthetics is an
inherently transversal dimension, it should be possible for every programmer to
find the same aesthetic driving force in every creative activity they
undertake, not just programming, and in doing so, get deeper insight on why and
how they do things the way they do. On the other hand, because our aesthetic
sensitivities are so personal, all we can really do is relate our own
experiences and share it with others, in the hope that it will inspire them to
do the same. My personal life has been revolving around three major creative
activities, of equal importance: programming in Lisp, playing Jazz music, and
practicing Aikido. But why so many of them, why so different ones, and why
these specifically? By introspecting my personal aesthetic sensitivities, I
eventually realized that my tastes in the scientific, artistic, and physical
domains are all motivated by the same driving forces, hence unifying Lisp,
Jazz, and Aikido as three expressions of a single essence, not so different
after all. Lisp, Jazz, and Aikido are governed by a limited set of rules which
remain simple and unobtrusive. Conforming to them is a pleasure. Because Lisp,
Jazz, and Aikido are inherently introspective disciplines, they also invite you
to transgress the rules in order to find your own. Breaking the rules is fun.
Finally, if Lisp, Jazz, and Aikido unify so many paradigms, styles, or
techniques, it is not by mere accumulation but because they live at the
meta-level and let you reinvent them. Working at the meta-level is an
enlightening experience. Understand your aesthetic sensitivities and you may
gain considerable insight on your own psychology of programming. Mine is
perhaps common to most lispers. Perhaps also common to other programming
communities, but that, is for the reader to decide..
Mixin Composition Synthesis based on Intersection Types
We present a method for synthesizing compositions of mixins using type
inhabitation in intersection types. First, recursively defined classes and
mixins, which are functions over classes, are expressed as terms in a lambda
calculus with records. Intersection types with records and record-merge are
used to assign meaningful types to these terms without resorting to recursive
types. Second, typed terms are translated to a repository of typed combinators.
We show a relation between record types with record-merge and intersection
types with constructors. This relation is used to prove soundness and partial
completeness of the translation with respect to mixin composition synthesis.
Furthermore, we demonstrate how a translated repository and goal type can be
used as input to an existing framework for composition synthesis in bounded
combinatory logic via type inhabitation. The computed result is a class typed
by the goal type and generated by a mixin composition applied to an existing
class
Pruning, Pushdown Exception-Flow Analysis
Statically reasoning in the presence of exceptions and about the effects of
exceptions is challenging: exception-flows are mutually determined by
traditional control-flow and points-to analyses. We tackle the challenge of
analyzing exception-flows from two angles. First, from the angle of pruning
control-flows (both normal and exceptional), we derive a pushdown framework for
an object-oriented language with full-featured exceptions. Unlike traditional
analyses, it allows precise matching of throwers to catchers. Second, from the
angle of pruning points-to information, we generalize abstract garbage
collection to object-oriented programs and enhance it with liveness analysis.
We then seamlessly weave the techniques into enhanced reachability computation,
yielding highly precise exception-flow analysis, without becoming intractable,
even for large applications. We evaluate our pruned, pushdown exception-flow
analysis, comparing it with an established analysis on large scale standard
Java benchmarks. The results show that our analysis significantly improves
analysis precision over traditional analysis within a reasonable analysis time.Comment: 14th IEEE International Working Conference on Source Code Analysis
and Manipulatio
Numerical simulation of the stress-strain state of the dental system
We present mathematical models, computational algorithms and software, which
can be used for prediction of results of prosthetic treatment. More interest
issue is biomechanics of the periodontal complex because any prosthesis is
accompanied by a risk of overloading the supporting elements. Such risk can be
avoided by the proper load distribution and prediction of stresses that occur
during the use of dentures. We developed the mathematical model of the
periodontal complex and its software implementation. This model is based on
linear elasticity theory and allows to calculate the stress and strain fields
in periodontal ligament and jawbone. The input parameters for the developed
model can be divided into two groups. The first group of parameters describes
the mechanical properties of periodontal ligament, teeth and jawbone (for
example, elasticity of periodontal ligament etc.). The second group
characterized the geometric properties of objects: the size of the teeth, their
spatial coordinates, the size of periodontal ligament etc. The mechanical
properties are the same for almost all, but the input of geometrical data is
complicated because of their individual characteristics. In this connection, we
develop algorithms and software for processing of images obtained by computed
tomography (CT) scanner and for constructing individual digital model of the
tooth-periodontal ligament-jawbone system of the patient. Integration of models
and algorithms described allows to carry out biomechanical analysis on
three-dimensional digital model and to select prosthesis design.Comment: 19 pages, 9 figure
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