40,150 research outputs found

    Rewriting Constraint Models with Metamodels

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    An important challenge in constraint programming is to rewrite constraint models into executable programs calculat- ing the solutions. This phase of constraint processing may require translations between constraint programming lan- guages, transformations of constraint representations, model optimizations, and tuning of solving strategies. In this paper, we introduce a pivot metamodel describing the common fea- tures of constraint models including different kinds of con- straints, statements like conditionals and loops, and other first-class elements like object classes and predicates. This metamodel is general enough to cope with the constructions of many languages, from object-oriented modeling languages to logic languages, but it is independent from them. The rewriting operations manipulate metamodel instances apart from languages. As a consequence, the rewriting operations apply whatever languages are selected and they are able to manage model semantic information. A bridge is created between the metamodel space and languages using parsing techniques. Tools from the software engineering world can be useful to implement this framework

    Computer-Assisted Program Reasoning Based on a Relational Semantics of Programs

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    We present an approach to program reasoning which inserts between a program and its verification conditions an additional layer, the denotation of the program expressed in a declarative form. The program is first translated into its denotation from which subsequently the verification conditions are generated. However, even before (and independently of) any verification attempt, one may investigate the denotation itself to get insight into the "semantic essence" of the program, in particular to see whether the denotation indeed gives reason to believe that the program has the expected behavior. Errors in the program and in the meta-information may thus be detected and fixed prior to actually performing the formal verification. More concretely, following the relational approach to program semantics, we model the effect of a program as a binary relation on program states. A formal calculus is devised to derive from a program a logic formula that describes this relation and is subject for inspection and manipulation. We have implemented this idea in a comprehensive form in the RISC ProgramExplorer, a new program reasoning environment for educational purposes which encompasses the previously developed RISC ProofNavigator as an interactive proving assistant.Comment: In Proceedings THedu'11, arXiv:1202.453

    Using ATL to define advanced and flexible constraint model transformations

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    Transforming constraint models is an important task in re- cent constraint programming systems. User-understandable models are defined during the modeling phase but rewriting or tuning them is manda- tory to get solving-efficient models. We propose a new architecture al- lowing to define bridges between any (modeling or solver) languages and to implement model optimizations. This architecture follows a model- driven approach where the constraint modeling process is seen as a set of model transformations. Among others, an interesting feature is the def- inition of transformations as concept-oriented rules, i.e. based on types of model elements where the types are organized into a hierarchy called a metamodel

    Lisp, Jazz, Aikido -- Three Expressions of a Single Essence

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    The relation between Science (what we can explain) and Art (what we can't) has long been acknowledged and while every science contains an artistic part, every art form also needs a bit of science. Among all scientific disciplines, programming holds a special place for two reasons. First, the artistic part is not only undeniable but also essential. Second, and much like in a purely artistic discipline, the act of programming is driven partly by the notion of aesthetics: the pleasure we have in creating beautiful things. Even though the importance of aesthetics in the act of programming is now unquestioned, more could still be written on the subject. The field called "psychology of programming" focuses on the cognitive aspects of the activity, with the goal of improving the productivity of programmers. While many scientists have emphasized their concern for aesthetics and the impact it has on their activity, few computer scientists have actually written about their thought process while programming. What makes us like or dislike such and such language or paradigm? Why do we shape our programs the way we do? By answering these questions from the angle of aesthetics, we may be able to shed some new light on the art of programming. Starting from the assumption that aesthetics is an inherently transversal dimension, it should be possible for every programmer to find the same aesthetic driving force in every creative activity they undertake, not just programming, and in doing so, get deeper insight on why and how they do things the way they do. On the other hand, because our aesthetic sensitivities are so personal, all we can really do is relate our own experiences and share it with others, in the hope that it will inspire them to do the same. My personal life has been revolving around three major creative activities, of equal importance: programming in Lisp, playing Jazz music, and practicing Aikido. But why so many of them, why so different ones, and why these specifically? By introspecting my personal aesthetic sensitivities, I eventually realized that my tastes in the scientific, artistic, and physical domains are all motivated by the same driving forces, hence unifying Lisp, Jazz, and Aikido as three expressions of a single essence, not so different after all. Lisp, Jazz, and Aikido are governed by a limited set of rules which remain simple and unobtrusive. Conforming to them is a pleasure. Because Lisp, Jazz, and Aikido are inherently introspective disciplines, they also invite you to transgress the rules in order to find your own. Breaking the rules is fun. Finally, if Lisp, Jazz, and Aikido unify so many paradigms, styles, or techniques, it is not by mere accumulation but because they live at the meta-level and let you reinvent them. Working at the meta-level is an enlightening experience. Understand your aesthetic sensitivities and you may gain considerable insight on your own psychology of programming. Mine is perhaps common to most lispers. Perhaps also common to other programming communities, but that, is for the reader to decide..

    Mixin Composition Synthesis based on Intersection Types

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    We present a method for synthesizing compositions of mixins using type inhabitation in intersection types. First, recursively defined classes and mixins, which are functions over classes, are expressed as terms in a lambda calculus with records. Intersection types with records and record-merge are used to assign meaningful types to these terms without resorting to recursive types. Second, typed terms are translated to a repository of typed combinators. We show a relation between record types with record-merge and intersection types with constructors. This relation is used to prove soundness and partial completeness of the translation with respect to mixin composition synthesis. Furthermore, we demonstrate how a translated repository and goal type can be used as input to an existing framework for composition synthesis in bounded combinatory logic via type inhabitation. The computed result is a class typed by the goal type and generated by a mixin composition applied to an existing class

    Pruning, Pushdown Exception-Flow Analysis

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    Statically reasoning in the presence of exceptions and about the effects of exceptions is challenging: exception-flows are mutually determined by traditional control-flow and points-to analyses. We tackle the challenge of analyzing exception-flows from two angles. First, from the angle of pruning control-flows (both normal and exceptional), we derive a pushdown framework for an object-oriented language with full-featured exceptions. Unlike traditional analyses, it allows precise matching of throwers to catchers. Second, from the angle of pruning points-to information, we generalize abstract garbage collection to object-oriented programs and enhance it with liveness analysis. We then seamlessly weave the techniques into enhanced reachability computation, yielding highly precise exception-flow analysis, without becoming intractable, even for large applications. We evaluate our pruned, pushdown exception-flow analysis, comparing it with an established analysis on large scale standard Java benchmarks. The results show that our analysis significantly improves analysis precision over traditional analysis within a reasonable analysis time.Comment: 14th IEEE International Working Conference on Source Code Analysis and Manipulatio

    Numerical simulation of the stress-strain state of the dental system

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    We present mathematical models, computational algorithms and software, which can be used for prediction of results of prosthetic treatment. More interest issue is biomechanics of the periodontal complex because any prosthesis is accompanied by a risk of overloading the supporting elements. Such risk can be avoided by the proper load distribution and prediction of stresses that occur during the use of dentures. We developed the mathematical model of the periodontal complex and its software implementation. This model is based on linear elasticity theory and allows to calculate the stress and strain fields in periodontal ligament and jawbone. The input parameters for the developed model can be divided into two groups. The first group of parameters describes the mechanical properties of periodontal ligament, teeth and jawbone (for example, elasticity of periodontal ligament etc.). The second group characterized the geometric properties of objects: the size of the teeth, their spatial coordinates, the size of periodontal ligament etc. The mechanical properties are the same for almost all, but the input of geometrical data is complicated because of their individual characteristics. In this connection, we develop algorithms and software for processing of images obtained by computed tomography (CT) scanner and for constructing individual digital model of the tooth-periodontal ligament-jawbone system of the patient. Integration of models and algorithms described allows to carry out biomechanical analysis on three-dimensional digital model and to select prosthesis design.Comment: 19 pages, 9 figure
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