5 research outputs found

    Near-Optimal Budgeted Data Exchange for Distributed Loop Closure Detection

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    Inter-robot loop closure detection is a core problem in collaborative SLAM (CSLAM). Establishing inter-robot loop closures is a resource-demanding process, during which robots must consume a substantial amount of mission-critical resources (e.g., battery and bandwidth) to exchange sensory data. However, even with the most resource-efficient techniques, the resources available onboard may be insufficient for verifying every potential loop closure. This work addresses this critical challenge by proposing a resource-adaptive framework for distributed loop closure detection. We seek to maximize task-oriented objectives subject to a budget constraint on total data transmission. This problem is in general NP-hard. We approach this problem from different perspectives and leverage existing results on monotone submodular maximization to provide efficient approximation algorithms with performance guarantees. The proposed approach is extensively evaluated using the KITTI odometry benchmark dataset and synthetic Manhattan-like datasets.Comment: RSS 2018 Extended Versio

    Hydra-Multi: Collaborative Online Construction of 3D Scene Graphs with Multi-Robot Teams

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    3D scene graphs have recently emerged as an expressive high-level map representation that describes a 3D environment as a layered graph where nodes represent spatial concepts at multiple levels of abstraction (e.g., objects, rooms, buildings) and edges represent relations between concepts (e.g., inclusion, adjacency). This paper describes Hydra-Multi, the first multi-robot spatial perception system capable of constructing a multi-robot 3D scene graph online from sensor data collected by robots in a team. In particular, we develop a centralized system capable of constructing a joint 3D scene graph by taking incremental inputs from multiple robots, effectively finding the relative transforms between the robots' frames, and incorporating loop closure detections to correctly reconcile the scene graph nodes from different robots. We evaluate Hydra-Multi on simulated and real scenarios and show it is able to reconstruct accurate 3D scene graphs online. We also demonstrate Hydra-Multi's capability of supporting heterogeneous teams by fusing different map representations built by robots with different sensor suites.Comment: 8 pages, 10 figure

    Compute-Bound and Low-Bandwidth Distributed 3D Graph-SLAM

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    This article describes a new approach for distributed 3D SLAM map building. The key contribution of this article is the creation of a distributed graph-SLAM map-building architecture responsive to bandwidth and computational needs of the robotic platform. Responsiveness is afforded by the integration of a 3D point cloud to plane cloud compression algorithm that approximates dense 3D point cloud using local planar patches. Compute bound platforms may restrict the computational duration of the compression algorithm and low-bandwidth platforms can restrict the size of the compression result. The backbone of the approach is an ultra-fast adaptive 3D compression algorithm that transforms swaths of 3D planar surface data into planar patches attributed with image textures. Our approach uses DVO SLAM, a leading algorithm for 3D mapping, and extends it by computationally isolating map integration tasks from local Guidance, Navigation, and Control tasks and includes an addition of a network protocol to share the compressed plane clouds. The joint effect of these contributions allows agents with 3D sensing capabilities to calculate and communicate compressed map information commensurate with their onboard computational resources and communication channel capacities. This opens SLAM mapping to new categories of robotic platforms that may have computational and memory limits that prohibit other SLAM solutions
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