27,776 research outputs found

    Online Distributed Sensor Selection

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    A key problem in sensor networks is to decide which sensors to query when, in order to obtain the most useful information (e.g., for performing accurate prediction), subject to constraints (e.g., on power and bandwidth). In many applications the utility function is not known a priori, must be learned from data, and can even change over time. Furthermore for large sensor networks solving a centralized optimization problem to select sensors is not feasible, and thus we seek a fully distributed solution. In this paper, we present Distributed Online Greedy (DOG), an efficient, distributed algorithm for repeatedly selecting sensors online, only receiving feedback about the utility of the selected sensors. We prove very strong theoretical no-regret guarantees that apply whenever the (unknown) utility function satisfies a natural diminishing returns property called submodularity. Our algorithm has extremely low communication requirements, and scales well to large sensor deployments. We extend DOG to allow observation-dependent sensor selection. We empirically demonstrate the effectiveness of our algorithm on several real-world sensing tasks

    A Distributed Frank-Wolfe Algorithm for Communication-Efficient Sparse Learning

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    Learning sparse combinations is a frequent theme in machine learning. In this paper, we study its associated optimization problem in the distributed setting where the elements to be combined are not centrally located but spread over a network. We address the key challenges of balancing communication costs and optimization errors. To this end, we propose a distributed Frank-Wolfe (dFW) algorithm. We obtain theoretical guarantees on the optimization error ϵ\epsilon and communication cost that do not depend on the total number of combining elements. We further show that the communication cost of dFW is optimal by deriving a lower-bound on the communication cost required to construct an ϵ\epsilon-approximate solution. We validate our theoretical analysis with empirical studies on synthetic and real-world data, which demonstrate that dFW outperforms both baselines and competing methods. We also study the performance of dFW when the conditions of our analysis are relaxed, and show that dFW is fairly robust.Comment: Extended version of the SIAM Data Mining 2015 pape

    Capacity of 1-to-K Broadcast Packet Erasure Channels with Channel Output Feedback

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    This paper focuses on the 1-to-K broadcast packet erasure channel (PEC), which is a generalization of the broadcast binary erasure channel from the binary symbol to that of arbitrary finite fields GF(q) with sufficiently large q. We consider the setting in which the source node has instant feedback of the channel outputs of the K receivers after each transmission. Such a setting directly models network coded packet transmission in the downlink direction with integrated feedback mechanisms (such as Automatic Repeat reQuest (ARQ)). The main results of this paper are: (i) The capacity region for general 1-to-3 broadcast PECs, and (ii) The capacity region for two classes of 1-to-K broadcast PECs: the symmetric PECs, and the spatially independent PECs with one-sided fairness constraints. This paper also develops (iii) A pair of outer and inner bounds of the capacity region for arbitrary 1-to-K broadcast PECs, which can be evaluated by any linear programming solver. For most practical scenarios, the outer and inner bounds meet and thus jointly characterize the capacity.Comment: 8 pages, 2 figures. Published in Allerton 2010. The journal version of this work was submitted to IEEE Trans IT in May, 201

    Wireless Broadcast with Network Coding in Mobile Ad-Hoc Networks: DRAGONCAST

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    Network coding is a recently proposed method for transmitting data, which has been shown to have potential to improve wireless network performance. We study network coding for one specific case of multicast, broadcasting, from one source to all nodes of the network. We use network coding as a loss tolerant, energy-efficient, method for broadcast. Our emphasis is on mobile networks. Our contribution is the proposal of DRAGONCAST, a protocol to perform network coding in such a dynamically evolving environment. It is based on three building blocks: a method to permit real-time decoding of network coding, a method to adjust the network coding transmission rates, and a method for ensuring the termination of the broadcast. The performance and behavior of the method are explored experimentally by simulations; they illustrate the excellent performance of the protocol

    Near Optimal Parallel Algorithms for Dynamic DFS in Undirected Graphs

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    Depth first search (DFS) tree is a fundamental data structure for solving graph problems. The classical algorithm [SiComp74] for building a DFS tree requires O(m+n)O(m+n) time for a given graph GG having nn vertices and mm edges. Recently, Baswana et al. [SODA16] presented a simple algorithm for updating DFS tree of an undirected graph after an edge/vertex update in O~(n)\tilde{O}(n) time. However, their algorithm is strictly sequential. We present an algorithm achieving similar bounds, that can be adopted easily to the parallel environment. In the parallel model, a DFS tree can be computed from scratch using mm processors in expected O~(1)\tilde{O}(1) time [SiComp90] on an EREW PRAM, whereas the best deterministic algorithm takes O~(n)\tilde{O}(\sqrt{n}) time [SiComp90,JAlg93] on a CRCW PRAM. Our algorithm can be used to develop optimal (upto polylog n factors deterministic algorithms for maintaining fully dynamic DFS and fault tolerant DFS, of an undirected graph. 1- Parallel Fully Dynamic DFS: Given an arbitrary online sequence of vertex/edge updates, we can maintain a DFS tree of an undirected graph in O~(1)\tilde{O}(1) time per update using mm processors on an EREW PRAM. 2- Parallel Fault tolerant DFS: An undirected graph can be preprocessed to build a data structure of size O(m) such that for a set of kk updates (where kk is constant) in the graph, the updated DFS tree can be computed in O~(1)\tilde{O}(1) time using nn processors on an EREW PRAM. Moreover, our fully dynamic DFS algorithm provides, in a seamless manner, nearly optimal (upto polylog n factors) algorithms for maintaining a DFS tree in semi-streaming model and a restricted distributed model. These are the first parallel, semi-streaming and distributed algorithms for maintaining a DFS tree in the dynamic setting.Comment: Accepted to appear in SPAA'17, 32 Pages, 5 Figure
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