60 research outputs found
Distributed accelerated Nash equilibrium learning for two-subnetwork zero-sum game with bilinear coupling
summary:This paper proposes a distributed accelerated first-order continuous-time algorithm for convergence to Nash equilibria in a class of two-subnetwork zero-sum games with bilinear couplings. First-order methods, which only use subgradients of functions, are frequently used in distributed/parallel algorithms for solving large-scale and big-data problems due to their simple structures. However, in the worst cases, first-order methods for two-subnetwork zero-sum games often have an asymptotic or convergence. In contrast to existing time-invariant first-order methods, this paper designs a distributed accelerated algorithm by combining saddle-point dynamics and time-varying derivative feedback techniques. If the parameters of the proposed algorithm are suitable, the algorithm owns convergence in terms of the duality gap function without any uniform or strong convexity requirement. Numerical simulations show the efficacy of the algorithm
Distributed Algorithm for Continuous-type Bayesian Nash Equilibrium in Subnetwork Zero-sum Games
In this paper, we consider a continuous-type Bayesian Nash equilibrium (BNE)
seeking problem in subnetwork zero-sum games, which is a generalization of
deterministic subnetwork zero-sum games and discrete-type Bayesian zero-sum
games. In this continuous-type model, because the feasible strategy set is
composed of infinite-dimensional functions and is not compact, it is hard to
seek a BNE in a non-compact set and convey such complex strategies in network
communication. To this end, we design two steps to overcome the above
bottleneck. One is a discretization step, where we discretize continuous types
and prove that the BNE of the discretized model is an approximate BNE of the
continuous model with an explicit error bound. The other one is a communication
step, where we adopt a novel compression scheme with a designed sparsification
rule and prove that agents can obtain unbiased estimations through compressed
communication. Based on the above two steps, we propose a distributed
communication-efficient algorithm to practicably seek an approximate BNE, and
further provide an explicit error bound and an convergence
rate.Comment: Submitted to SIAM Journal on Control and Optimizatio
Fully Distributed Nash Equilibrium Seeking in N-Cluster Games
Distributed optimization and Nash equilibrium (NE) seeking problems have
drawn much attention in the control community recently. This paper studies a
class of non-cooperative games, known as -cluster game, which subsumes both
cooperative and non-cooperative nature among multiple agents in the two
problems: solving distributed optimization problem within the cluster, while
playing a non-cooperative game across the clusters. Moreover, we consider a
partial-decision information game setup, i.e., the agents do not have direct
access to other agents' decisions, and hence need to communicate with each
other through a directed graph whose associated adjacency matrix is assumed to
be non-doubly stochastic. To solve the -cluster game problem, we propose a
fully distributed NE seeking algorithm by a synthesis of leader-following
consensus and gradient tracking, where the leader-following consensus protocol
is adopted to estimate the other agents' decisions and the gradient tracking
method is employed to trace some weighted average of the gradient. Furthermore,
the algorithm is equipped with uncoordinated constant step-sizes, which allows
the agents to choose their own preferred step-sizes, instead of a uniform
coordinated step-size. We prove that all agents' decisions converge linearly to
their corresponding NE so long as the largest step-size and the heterogeneity
of the step-size are small. We verify the derived results through a numerical
example in a Cournot competition game
Gradient-Free Nash Equilibrium Seeking in N-Cluster Games with Uncoordinated Constant Step-Sizes
In this paper, we consider a problem of simultaneous global cost minimization
and Nash equilibrium seeking, which commonly exists in -cluster
non-cooperative games. Specifically, the agents in the same cluster collaborate
to minimize a global cost function, being a summation of their individual cost
functions, and jointly play a non-cooperative game with other clusters as
players. For the problem settings, we suppose that the explicit analytical
expressions of the agents' local cost functions are unknown, but the function
values can be measured. We propose a gradient-free Nash equilibrium seeking
algorithm by a synthesis of Gaussian smoothing techniques and gradient
tracking. Furthermore, instead of using the uniform coordinated step-size, we
allow the agents across different clusters to choose different constant
step-sizes. When the largest step-size is sufficiently small, we prove a linear
convergence of the agents' actions to a neighborhood of the unique Nash
equilibrium under a strongly monotone game mapping condition, with the error
gap being propotional to the largest step-size and the smoothing parameter. The
performance of the proposed algorithm is validated by numerical simulations
- …