2 research outputs found
ESSYS* Sharing #UC: An Emotion-driven Audiovisual Installation
We present ESSYS* Sharing #UC, an audiovisual installation artwork that
reflects upon the emotional context related to the university and the city of
Coimbra, based on the data shared about them on Twitter. The installation was
presented in an urban art gallery of C\'irculo de Artes Pl\'asticas de Coimbra
during the summer and autumn of 2021. In the installation space, one may see a
collection of typographic posters displaying the tweets and listening to an
ever-changing ambient sound. The present audiovisuals are created by an
autonomous computational creative approach, which employs a neural classifier
to recognize the emotional context of a tweet and uses this resulting data as
feedstock for the audiovisual generation. The installation's space is designed
to promote an approach and blend between the online and physical perceptions of
the same location. We applied multiple experiments with the proposed approach
to evaluate the capability and performance. Also, we conduct interview-based
evaluation sessions to understand how the installation elements, especially
poster designs, are experienced by people regarding diversity, expressiveness
and possible employment in other commercial and social scenarios.Comment: Paper to be published in 2022 IEEE VIS Arts Program (VISAP 2022). For
the associated supplementary materials, see
https://cdv.dei.uc.pt/essys_sharing_uc
Towards a Practitioner Model of Mobile Music
This practice-based research investigates the mobile paradigm in the context of
electronic music, sound and performance; it considers the idea of mobile as a lens
through which a new model of electronic music performance can be interrogated. This
research explores mobile media devices as tools and modes of artistic expression in
everyday contexts and situations. While many of the previous studies have tended to
focus upon the design and construction of new hardware and software systems, this
research puts performance practice at the centre of its analysis.
This research builds a methodological and practical framework that draws upon
theories of mobile-mediated aurality, rhetoric on the practice of walking, relational
aesthetics, and urban and natural environments as sites for musical performance. The
aim is to question the spaces commonly associated with electronic music – where it is
situated, listened to and experienced. This thesis concentrates on the creative use of
existing systems using generic mobile devices – smartphones, tablets and HD cameras
– and commercially available apps. It will describe the development, implementation
and evaluation of a self-contained performance system utilising digital signal
processing apps and the interconnectivity of an inter-app routing system. This is an
area of investigation that other research programmes have not addressed in any depth.
This research’s enquiries will be held in dynamic and often unpredictable
conditions, from navigating busy streets to the fold down shelf on the back of a train
seat, as a solo performer or larger groups of players, working with musicians, nonmusicians
and other participants. Along the way, it examines how ubiquitous mobile
technology and its total access might promote inclusivity and creativity through the
cultural adhesive of mobile media. This research aims to explore how being mobile
has unrealised potential to change the methods and experiences of making electronic
music, to generate a new kind of performer identity and as a consequence lead
towards a practitioner model of mobile music