151,982 research outputs found

    Learning style and learning strategies in a multimedia environment

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    There is a growing realization that it may be expeditious to combine elements from different theories of learning when trying to derive a coherent and usable policy towards computer‐mediated learning. Consideration of the subtle distinction between Computer‐Aided Learning (CAL) and Computer‐Aided Instruction (CAI) conform the basis of a possible classification of computer‐mediated learning, and hence of multimedia tools. This classification enables the development of a continuum upon which to place various strategies for computer‐mediated learning, and hence a means of broadly classifying multimedia learning tools

    Comparison of Balancing Techniques for Multimedia IR over Imbalanced Datasets

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    A promising method to improve the performance of information retrieval systems is to approach retrieval tasks as a supervised classification problem. Previous user interactions, e.g. gathered from a thorough log file analysis, can be used to train classifiers which aim to inference relevance of retrieved documents based on user interactions. A problem in this approach is, however, the large imbalance ratio between relevant and non-relevant documents in the collection. In standard test collection as used in academic evaluation frameworks such as TREC, non-relevant documents outnumber relevant documents by far. In this work, we address this imbalance problem in the multimedia domain. We focus on the logs of two multimedia user studies which are highly imbalanced. We compare a naiinodotve solution of randomly deleting documents belonging to the majority class with various balancing algorithms coming from different fields: data classification and text classification. Our experiments indicate that all algorithms improve the classification performance of just deleting at random from the dominant class

    Automated annotation of multimedia audio data with affective labels for information management

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    The emergence of digital multimedia systems is creating many new opportunities for rapid access to huge content archives. In order to fully exploit these information sources, the content must be annotated with significant features. An important aspect of human interpretation of multimedia data, which is often overlooked, is the affective dimension. Such information is a potentially useful component for content-based classification and retrieval. Much of the affective information of multimedia content is contained within the audio data stream. Emotional features can be defined in terms of arousal and valence levels. In this study low-level audio features are extracted to calculate arousal and valence levels of multimedia audio streams. These are then mapped onto a set of keywords with predetermined emotional interpretations. Experimental results illustrate the use of this system to assign affective annotation to multimedia data

    A taxonomy for interactive educational multimedia

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    Learning is more than knowledge acquisition; it often involves the active participation of the learner in a variety of knowledge- and skills-based learning and training activities. Interactive multimedia technology can support the variety of interaction channels and languages required to facilitate interactive learning and teaching. We will present a taxonomy for interactive educational multimedia that supports the classification, description and development of such systems. Such a taxonomy needs to embed multimedia technology into a coherent educational context. A conceptual framework based on an integrated interaction model is needed to capture learning and training activities in an online setting from an educational perspective, describe them in the human-computer context, and integrate them with mechanisms and principles of multimedia interaction
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