115 research outputs found

    Longest-queue-first scheduling under SINR interference model

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    We investigate the performance of longest-queue-first (LQF) scheduling (i.e., greedy maximal scheduling) for wireless networks under the SINR interference model. This interference model takes network geometry and the cumulative interference effect into account, which, therefore, capture the wireless interference more precisely than binary interference models. By employing the ρ-local pooling technique, we show that LQF scheduling achieves zero throughput in the worst case. We then propose a novel technique to localize interference which enables us to decentralize the LQF scheduling while preventing it from having vanishing throughput in all network topologies. We characterize the maximum throughput region under interference localization and present a distributed LQF scheduling algorithm. Finally, we present numerical results to illustrate the usefulness and to validate the theory developed in the paper.United States. Army Research Office. Multidisciplinary University Research Initiative (Grant W911NF-08-1-0238)National Science Foundation (U.S.) (Grant CNS-0915988)United States. Defense Threat Reduction Agency (Grant HDTRA1-07-1-0004

    Stability-Based Topology Control in Wireless Mesh Networks

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    A Greedy Link Scheduler for Wireless Networks with Fading Channels

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    We consider the problem of link scheduling for wireless networks with fading channels, where the link rates are varying with time. Due to the high computational complexity of the throughput optimal scheduler, we provide a low complexity greedy link scheduler GFS, with provable performance guarantees. We show that the performance of our greedy scheduler can be analyzed using the Local Pooling Factor (LPF) of a network graph, which has been previously used to characterize the stability of the Greedy Maximal Scheduling (GMS) policy for networks with static channels. We conjecture that the performance of GFS is a lower bound on the performance of GMS for wireless networks with fading channel

    Concave Switching in Single and Multihop Networks

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    Switched queueing networks model wireless networks, input queued switches and numerous other networked communications systems. For single-hop networks, we consider a {(α,g\alpha,g)-switch policy} which combines the MaxWeight policies with bandwidth sharing networks -- a further well studied model of Internet congestion. We prove the maximum stability property for this class of randomized policies. Thus these policies have the same first order behavior as the MaxWeight policies. However, for multihop networks some of these generalized polices address a number of critical weakness of the MaxWeight/BackPressure policies. For multihop networks with fixed routing, we consider the Proportional Scheduler (or (1,log)-policy). In this setting, the BackPressure policy is maximum stable, but must maintain a queue for every route-destination, which typically grows rapidly with a network's size. However, this proportionally fair policy only needs to maintain a queue for each outgoing link, which is typically bounded in number. As is common with Internet routing, by maintaining per-link queueing each node only needs to know the next hop for each packet and not its entire route. Further, in contrast to BackPressure, the Proportional Scheduler does not compare downstream queue lengths to determine weights, only local link information is required. This leads to greater potential for decomposed implementations of the policy. Through a reduction argument and an entropy argument, we demonstrate that, whilst maintaining substantially less queueing overhead, the Proportional Scheduler achieves maximum throughput stability.Comment: 28 page

    Energy-Efficient Resource Allocation in Wireless Networks: An Overview of Game-Theoretic Approaches

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    An overview of game-theoretic approaches to energy-efficient resource allocation in wireless networks is presented. Focusing on multiple-access networks, it is demonstrated that game theory can be used as an effective tool to study resource allocation in wireless networks with quality-of-service (QoS) constraints. A family of non-cooperative (distributed) games is presented in which each user seeks to choose a strategy that maximizes its own utility while satisfying its QoS requirements. The utility function considered here measures the number of reliable bits that are transmitted per joule of energy consumed and, hence, is particulary suitable for energy-constrained networks. The actions available to each user in trying to maximize its own utility are at least the choice of the transmit power and, depending on the situation, the user may also be able to choose its transmission rate, modulation, packet size, multiuser receiver, multi-antenna processing algorithm, or carrier allocation strategy. The best-response strategy and Nash equilibrium for each game is presented. Using this game-theoretic framework, the effects of power control, rate control, modulation, temporal and spatial signal processing, carrier allocation strategy and delay QoS constraints on energy efficiency and network capacity are quantified.Comment: To appear in the IEEE Signal Processing Magazine: Special Issue on Resource-Constrained Signal Processing, Communications and Networking, May 200

    Q-CSMA: Queue-Length Based CSMA/CA Algorithms for Achieving Maximum Throughput and Low Delay in Wireless Networks

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    Recently, it has been shown that CSMA-type random access algorithms can achieve the maximum possible throughput in ad hoc wireless networks. However, these algorithms assume an idealized continuous-time CSMA protocol where collisions can never occur. In addition, simulation results indicate that the delay performance of these algorithms can be quite bad. On the other hand, although some simple heuristics (such as distributed approximations of greedy maximal scheduling) can yield much better delay performance for a large set of arrival rates, they may only achieve a fraction of the capacity region in general. In this paper, we propose a discrete-time version of the CSMA algorithm. Central to our results is a discrete-time distributed randomized algorithm which is based on a generalization of the so-called Glauber dynamics from statistical physics, where multiple links are allowed to update their states in a single time slot. The algorithm generates collision-free transmission schedules while explicitly taking collisions into account during the control phase of the protocol, thus relaxing the perfect CSMA assumption. More importantly, the algorithm allows us to incorporate mechanisms which lead to very good delay performance while retaining the throughput-optimality property. It also resolves the hidden and exposed terminal problems associated with wireless networks.Comment: 12 page
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