403 research outputs found

    Multi-Stream Management for Supporting Multi-Party 3D Tele-Immersive Environments

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    Three-dimensional tele-immersive (3DTI) environments have great potential to promote collaborative work among geographically distributed participants. However, extensive application of 3DTI environments is still hindered by problems pertaining to scalability, manageability and reliance of special-purpose components. Thus, one critical question is how to organize the acquisition, transmission and display of large volume real-time 3D visual data over commercially available computing and networking infrastructures so that .everybody. would be able to install and enjoy 3DTI environments for high quality tele-collaboration. In the thesis, we explore the design space from the angle of multi-stream Quality-of-Service (QoS) management to support multi-party 3DTI communication. In 3DTI environments, multiple correlated 3D video streams are deployed to provide a comprehensive representation of the physical scene. Traditional QoS approach in 2D and single-stream scenario has become inadequate. On the other hand, the existence of multiple streams provides unique opportunity for QoS provisioning. We propose an innovative cross-layer hierarchical and distributed multi-stream management middleware framework for QoS provisioning to fully enable multi-party 3DTI communication over general delivery infrastructure. The major contributions are as follows. First, we introduce the view model for representing the user interest in the application layer. The design revolves around the concept of view-aware multi-stream coordination, which leverages the central role of view semantics in 3D video systems. Second, in the stream differentiation layer we present the design of view to stream mapping, where a subset of relevant streams are selected based on the relative importance of each stream to the current view. Conventional streaming controllers focus on a fixed set of streams specified by the application. Different from all the others, in our management framework the application layer only specifies the view information while the underlying controller dynamically determines the set of streams to be managed. Third, in the stream coordination layer we present two designs applicable in different situations. In the case of end-to-end 3DTI communication, a learning-based controller is embedded which provides bandwidth allocation for relevant streams. In the case of multi-party 3DTI communication, we propose a novel ViewCast protocol to coordinate the multi-stream content dissemination upon an end-system overlay network

    State of the art 3D technologies and MVV end to end system design

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    L’oggetto del presente lavoro di tesi è costituito dall’analisi e dalla recensione di tutte le tecnologie 3D: esistenti e in via di sviluppo per ambienti domestici; tenendo come punto di riferimento le tecnologie multiview video (MVV). Tutte le sezioni della catena dalla fase di cattura a quella di riproduzione sono analizzate. Lo scopo è di progettare una possibile architettura satellitare per un futuro sistema MVV televisivo, nell’ambito di due possibili scenari, broadcast o interattivo. L’analisi coprirà considerazioni tecniche, ma anche limitazioni commerciali

    Learning cognitive maps: Finding useful structure in an uncertain world

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    In this chapter we will describe the central mechanisms that influence how people learn about large-scale space. We will focus particularly on how these mechanisms enable people to effectively cope with both the uncertainty inherent in a constantly changing world and also with the high information content of natural environments. The major lessons are that humans get by with a less is more approach to building structure, and that they are able to quickly adapt to environmental changes thanks to a range of general purpose mechanisms. By looking at abstract principles, instead of concrete implementation details, it is shown that the study of human learning can provide valuable lessons for robotics. Finally, these issues are discussed in the context of an implementation on a mobile robot. © 2007 Springer-Verlag Berlin Heidelberg

    Software architecture for modeling and distributing virtual environments

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    Mobile Robots Navigation

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    Mobile robots navigation includes different interrelated activities: (i) perception, as obtaining and interpreting sensory information; (ii) exploration, as the strategy that guides the robot to select the next direction to go; (iii) mapping, involving the construction of a spatial representation by using the sensory information perceived; (iv) localization, as the strategy to estimate the robot position within the spatial map; (v) path planning, as the strategy to find a path towards a goal location being optimal or not; and (vi) path execution, where motor actions are determined and adapted to environmental changes. The book addresses those activities by integrating results from the research work of several authors all over the world. Research cases are documented in 32 chapters organized within 7 categories next described

    Proceedings of the NASA Conference on Space Telerobotics, volume 2

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    These proceedings contain papers presented at the NASA Conference on Space Telerobotics held in Pasadena, January 31 to February 2, 1989. The theme of the Conference was man-machine collaboration in space. The Conference provided a forum for researchers and engineers to exchange ideas on the research and development required for application of telerobotics technology to the space systems planned for the 1990s and beyond. The Conference: (1) provided a view of current NASA telerobotic research and development; (2) stimulated technical exchange on man-machine systems, manipulator control, machine sensing, machine intelligence, concurrent computation, and system architectures; and (3) identified important unsolved problems of current interest which can be dealt with by future research

    Electronic Imaging & the Visual Arts. EVA 2013 Florence

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    Important Information Technology topics are presented: multimedia systems, data-bases, protection of data, access to the content. Particular reference is reserved to digital images (2D, 3D) regarding Cultural Institutions (Museums, Libraries, Palace – Monuments, Archaeological Sites). The main parts of the Conference Proceedings regard: Strategic Issues, EC Projects and Related Networks & Initiatives, International Forum on “Culture & Technology”, 2D – 3D Technologies & Applications, Virtual Galleries – Museums and Related Initiatives, Access to the Culture Information. Three Workshops are related to: International Cooperation, Innovation and Enterprise, Creative Industries and Cultural Tourism
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