6 research outputs found

    New human action recognition scheme with geometrical feature representation and invariant discretization for video surveillance

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    Human action recognition is an active research area in computer vision because of its immense application in the field of video surveillance, video retrieval, security systems, video indexing and human computer interaction. Action recognition is classified as the time varying feature data generated by human under different viewpoint that aims to build mapping between dynamic image information and semantic understanding. Although a great deal of progress has been made in recognition of human actions during last two decades, few proposed approaches in literature are reported. This leads to a need for much research works to be conducted in addressing on going challenges leading to developing more efficient approaches to solve human action recognition. Feature extraction is the main tasks in action recognition that represents the core of any action recognition procedure. The process of feature extraction involves transforming the input data that describe the shape of a segmented silhouette of a moving person into the set of represented features of action poses. In video surveillance, global moment invariant based on Geometrical Moment Invariant (GMI) is widely used in human action recognition. However, there are many drawbacks of GMI such that it lack of granular interpretation of the invariants relative to the shape. Consequently, the representation of features has not been standardized. Hence, this study proposes a new scheme of human action recognition (HAR) with geometrical moment invariants for feature extraction and supervised invariant discretization in identifying actions uniqueness in video sequencing. The proposed scheme is tested using IXMAS dataset in video sequence that has non rigid nature of human poses that resulting from drastic illumination changes, changing in pose and erratic motion patterns. The invarianceness of the proposed scheme is validated based on the intra-class and inter-class analysis. The result of the proposed scheme yields better performance in action recognition compared to the conventional scheme with an average of more than 99% accuracy while preserving the shape of the human actions in video images

    Grassmann Learning for Recognition and Classification

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    Computational performance associated with high-dimensional data is a common challenge for real-world classification and recognition systems. Subspace learning has received considerable attention as a means of finding an efficient low-dimensional representation that leads to better classification and efficient processing. A Grassmann manifold is a space that promotes smooth surfaces, where points represent subspaces and the relationship between points is defined by a mapping of an orthogonal matrix. Grassmann learning involves embedding high dimensional subspaces and kernelizing the embedding onto a projection space where distance computations can be effectively performed. In this dissertation, Grassmann learning and its benefits towards action classification and face recognition in terms of accuracy and performance are investigated and evaluated. Grassmannian Sparse Representation (GSR) and Grassmannian Spectral Regression (GRASP) are proposed as Grassmann inspired subspace learning algorithms. GSR is a novel subspace learning algorithm that combines the benefits of Grassmann manifolds with sparse representations using least squares loss §¤1-norm minimization for improved classification. GRASP is a novel subspace learning algorithm that leverages the benefits of Grassmann manifolds and Spectral Regression in a framework that supports high discrimination between classes and achieves computational benefits by using manifold modeling and avoiding eigen-decomposition. The effectiveness of GSR and GRASP is demonstrated for computationally intensive classification problems: (a) multi-view action classification using the IXMAS Multi-View dataset, the i3DPost Multi-View dataset, and the WVU Multi-View dataset, (b) 3D action classification using the MSRAction3D dataset and MSRGesture3D dataset, and (c) face recognition using the ATT Face Database, Labeled Faces in the Wild (LFW), and the Extended Yale Face Database B (YALE). Additional contributions include the definition of Motion History Surfaces (MHS) and Motion Depth Surfaces (MDS) as descriptors suitable for activity representations in video sequences and 3D depth sequences. An in-depth analysis of Grassmann metrics is applied on high dimensional data with different levels of noise and data distributions which reveals that standardized Grassmann kernels are favorable over geodesic metrics on a Grassmann manifold. Finally, an extensive performance analysis is made that supports Grassmann subspace learning as an effective approach for classification and recognition
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