140,493 research outputs found
Meetings and Meeting Modeling in Smart Environments
In this paper we survey our research on smart meeting rooms and its relevance for augmented reality meeting support and virtual reality generation of meetings in real time or off-line. The research reported here forms part of the European 5th and 6th framework programme projects multi-modal meeting manager (M4) and augmented multi-party interaction (AMI). Both projects aim at building a smart meeting environment that is able to collect multimodal captures of the activities and discussions in a meeting room, with the aim to use this information as input to tools that allow real-time support, browsing, retrieval and summarization of meetings. Our aim is to research (semantic) representations of what takes place during meetings in order to allow generation, e.g. in virtual reality, of meeting activities (discussions, presentations, voting, etc.). Being able to do so also allows us to look at tools that provide support during a meeting and at tools that allow those not able to be physically present during a meeting to take part in a virtual way. This may lead to situations where the differences between real meeting participants, human-controlled virtual participants and (semi-) autonomous virtual participants disappear
Zimbabwe and political transition
This paper looks at the factors which helped ZANU-PF as a former liberation movement retain power and lead to a one-party dominant state. It also explores the extent to which ZANU-PF is adapting to democratic politics and multiparty elections
Finally a Case for Collaborative VR?: The Need to Design for Remote Multi-Party Conversations
Amid current social distancing measures requiring people to work from home,
there has been renewed interest on how to effectively converse and collaborate
remotely utilizing currently available technologies. On the surface, VR
provides a perfect platform for effective remote communication. It can transfer
contextual and environmental cues and facilitate a shared perspective while
also allowing people to be virtually co-located. Yet we argue that currently VR
is not adequately designed for such a communicative purpose. In this paper, we
outline three key barriers to using VR for conversational activity : (1)
variability of social immersion, (2) unclear user roles, and (3) the need for
effective shared visual reference. Based on this outline, key design topics are
discussed through a user experience design perspective for considerations in a
future collaborative design framework
UniverCity Connections: Report From the Stakeholders
Outlines the development, vision, and community initiatives of UniverCity Connections, a collaboration between Colorado State University, Fort Collins, and others convened by the foundation. Describes the task groups' focus areas, goals, and strategies
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Exploring some standard-settersâ views in respect of asset recognition
In-depth semi-structured interviews were conducted with four Standards-setters: three International Accounting Standards Board members and a Canadian Accounting Standards Board staff member âwho has been working on the IASBâs Conceptual Framework project â in particular, the elements and recognition phase. These interviews were conducted from May to June 2008 and were directed towards seven related themes taken from the litarture: the definition of an asset, the recognition of an asset, asset recognition is a-priori to asset measurement, the resource in respect of intangible assets comprises ârightsâ, entity specific versus market specific events, separability, internally generated intangible assets. As one can observe from their personal views, they were not inclined towards the use of asset recognition criteria preferring instead to rely upon compliance with the definition of an asset and then an assetâs subsequent measurement
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