3 research outputs found
Pitako -- Recommending Game Design Elements in Cicero
Recommender Systems are widely and successfully applied in e-commerce. Could
they be used for design? In this paper, we introduce Pitako1, a tool that
applies the Recommender System concept to assist humans in creative tasks. More
specifically, Pitako provides suggestions by taking games designed by humans as
inputs, and recommends mechanics and dynamics as outputs. Pitako is implemented
as a new system within the mixed-initiative AI-based Game Design Assistant,
Cicero. This paper discusses the motivation behind the implementation of Pitako
as well as its technical details and presents usage examples. We believe that
Pitako can influence the use of recommender systems to help humans in their
daily tasks.Comment: Paper accepted in the IEEE Conference on Games 2019 (COG 2019
Multi-method evaluation in scientific paper recommender systems
Recommendation techniques in scientific paper recommender systems (SPRS) have been generally evaluated in an offline setting, without much user involvement. Nonetheless, user relevance of recommended papers is equally important as system relevance. In this paper, we present a scientific paper recommender system (SPRS) prototype which was subject to both offline and user evaluations. The lessons learnt from the evaluation studies are described. In addition, the challenges and open questions for multi-method evaluation in SPRS are presented.NRF (Natl Research Foundation, S’pore)Accepted versio