3 research outputs found

    Pitako -- Recommending Game Design Elements in Cicero

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    Recommender Systems are widely and successfully applied in e-commerce. Could they be used for design? In this paper, we introduce Pitako1, a tool that applies the Recommender System concept to assist humans in creative tasks. More specifically, Pitako provides suggestions by taking games designed by humans as inputs, and recommends mechanics and dynamics as outputs. Pitako is implemented as a new system within the mixed-initiative AI-based Game Design Assistant, Cicero. This paper discusses the motivation behind the implementation of Pitako as well as its technical details and presents usage examples. We believe that Pitako can influence the use of recommender systems to help humans in their daily tasks.Comment: Paper accepted in the IEEE Conference on Games 2019 (COG 2019

    Multi-method evaluation in scientific paper recommender systems

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    Recommendation techniques in scientific paper recommender systems (SPRS) have been generally evaluated in an offline setting, without much user involvement. Nonetheless, user relevance of recommended papers is equally important as system relevance. In this paper, we present a scientific paper recommender system (SPRS) prototype which was subject to both offline and user evaluations. The lessons learnt from the evaluation studies are described. In addition, the challenges and open questions for multi-method evaluation in SPRS are presented.NRF (Natl Research Foundation, S’pore)Accepted versio
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