218 research outputs found

    Geometric Aspects of Multiagent Systems

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    Recent advances in Multiagent Systems (MAS) and Epistemic Logic within Distributed Systems Theory, have used various combinatorial structures that model both the geometry of the systems and the Kripke model structure of models for the logic. Examining one of the simpler versions of these models, interpreted systems, and the related Kripke semantics of the logic S5nS5_n (an epistemic logic with nn-agents), the similarities with the geometric / homotopy theoretic structure of groupoid atlases is striking. These latter objects arise in problems within algebraic K-theory, an area of algebra linked to the study of decomposition and normal form theorems in linear algebra. They have a natural well structured notion of path and constructions of path objects, etc., that yield a rich homotopy theory.Comment: 14 pages, 1 eps figure, prepared for GETCO200

    Observation-based Model for BDI-Agents

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    We present a new computational model of BDI-agents, called the observation-based BDI-model. The key point of this BDI-model is to express agents' beliefs, desires and intentions as a set of runs (computing paths), which is exactly a system in the interpreted system model, a well-known agent model due to Halpern and his colleagues. Our BDI-model is computationally grounded in that we are able to associate the BDI-agent model with a computer program, and formulas, involving agents' beliefs, desires (goals) and intentions, can be understood as properties of program computations. We present a sound and complete proof system with respect to our BDI-model and explore how symbolic model checking techniques can be applied to model checking BDI-agents. In order to make our BDI-model more flexible and practically realistic, we generalize it so that agents can have multiple sources of beliefs, goals and intentions

    Symbolic Relational Deep Reinforcement Learning based on Graph Neural Networks

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    We focus on reinforcement learning (RL) in relational problems that are naturally defined in terms of objects, their relations, and manipulations. These problems are characterized by variable state and action spaces, and finding a fixed-length representation, required by most existing RL methods, is difficult, if not impossible. We present a deep RL framework based on graph neural networks and auto-regressive policy decomposition that naturally works with these problems and is completely domain-independent. We demonstrate the framework in three very distinct domains and we report the method's competitive performance and impressive zero-shot generalization over different problem sizes. In goal-oriented BlockWorld, we demonstrate multi-parameter actions with pre-conditions. In SysAdmin, we show how to select multiple objects simultaneously. In the classical planning domain of Sokoban, the method trained exclusively on 10x10 problems with three boxes solves 89% of 15x15 problems with five boxes.Comment: RL4RealLife @ ICML2021; code available at https://github.com/jaromiru/sr-dr

    Mixed Bundling Auctions

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    We study multi-object auctions where agents have private and additive valuations for heterogeneous objects. We focus on the revenue properties of a class of dominant strategy mechanisms where a weight is assigned to each partition of objects. The weights influence the probability with which partitions are chosen in the mechanism. This class contains efficient auctions, pure bundling auctions, mixed bundling auctions, auctions with reserve prices and auctions with pre-packaged bundles. For any number of objects and bidders, both the pure bundling auction and separate, efficient auctions for the single objects are revenue-inferior to an auction that involves mixed bundling
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