26,520 research outputs found

    The Conditional Lucas & Kanade Algorithm

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    The Lucas & Kanade (LK) algorithm is the method of choice for efficient dense image and object alignment. The approach is efficient as it attempts to model the connection between appearance and geometric displacement through a linear relationship that assumes independence across pixel coordinates. A drawback of the approach, however, is its generative nature. Specifically, its performance is tightly coupled with how well the linear model can synthesize appearance from geometric displacement, even though the alignment task itself is associated with the inverse problem. In this paper, we present a new approach, referred to as the Conditional LK algorithm, which: (i) directly learns linear models that predict geometric displacement as a function of appearance, and (ii) employs a novel strategy for ensuring that the generative pixel independence assumption can still be taken advantage of. We demonstrate that our approach exhibits superior performance to classical generative forms of the LK algorithm. Furthermore, we demonstrate its comparable performance to state-of-the-art methods such as the Supervised Descent Method with substantially less training examples, as well as the unique ability to "swap" geometric warp functions without having to retrain from scratch. Finally, from a theoretical perspective, our approach hints at possible redundancies that exist in current state-of-the-art methods for alignment that could be leveraged in vision systems of the future.Comment: 17 pages, 11 figure

    Deep Decision Trees for Discriminative Dictionary Learning with Adversarial Multi-Agent Trajectories

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    With the explosion in the availability of spatio-temporal tracking data in modern sports, there is an enormous opportunity to better analyse, learn and predict important events in adversarial group environments. In this paper, we propose a deep decision tree architecture for discriminative dictionary learning from adversarial multi-agent trajectories. We first build up a hierarchy for the tree structure by adding each layer and performing feature weight based clustering in the forward pass. We then fine tune the player role weights using back propagation. The hierarchical architecture ensures the interpretability and the integrity of the group representation. The resulting architecture is a decision tree, with leaf-nodes capturing a dictionary of multi-agent group interactions. Due to the ample volume of data available, we focus on soccer tracking data, although our approach can be used in any adversarial multi-agent domain. We present applications of proposed method for simulating soccer games as well as evaluating and quantifying team strategies.Comment: To appear in 4th International Workshop on Computer Vision in Sports (CVsports) at CVPR 201

    Complexer-YOLO: Real-Time 3D Object Detection and Tracking on Semantic Point Clouds

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    Accurate detection of 3D objects is a fundamental problem in computer vision and has an enormous impact on autonomous cars, augmented/virtual reality and many applications in robotics. In this work we present a novel fusion of neural network based state-of-the-art 3D detector and visual semantic segmentation in the context of autonomous driving. Additionally, we introduce Scale-Rotation-Translation score (SRTs), a fast and highly parameterizable evaluation metric for comparison of object detections, which speeds up our inference time up to 20\% and halves training time. On top, we apply state-of-the-art online multi target feature tracking on the object measurements to further increase accuracy and robustness utilizing temporal information. Our experiments on KITTI show that we achieve same results as state-of-the-art in all related categories, while maintaining the performance and accuracy trade-off and still run in real-time. Furthermore, our model is the first one that fuses visual semantic with 3D object detection
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