9,528 research outputs found
Intrinsically Motivated Goal Exploration Processes with Automatic Curriculum Learning
Intrinsically motivated spontaneous exploration is a key enabler of
autonomous lifelong learning in human children. It enables the discovery and
acquisition of large repertoires of skills through self-generation,
self-selection, self-ordering and self-experimentation of learning goals. We
present an algorithmic approach called Intrinsically Motivated Goal Exploration
Processes (IMGEP) to enable similar properties of autonomous or self-supervised
learning in machines. The IMGEP algorithmic architecture relies on several
principles: 1) self-generation of goals, generalized as fitness functions; 2)
selection of goals based on intrinsic rewards; 3) exploration with incremental
goal-parameterized policy search and exploitation of the gathered data with a
batch learning algorithm; 4) systematic reuse of information acquired when
targeting a goal for improving towards other goals. We present a particularly
efficient form of IMGEP, called Modular Population-Based IMGEP, that uses a
population-based policy and an object-centered modularity in goals and
mutations. We provide several implementations of this architecture and
demonstrate their ability to automatically generate a learning curriculum
within several experimental setups including a real humanoid robot that can
explore multiple spaces of goals with several hundred continuous dimensions.
While no particular target goal is provided to the system, this curriculum
allows the discovery of skills that act as stepping stone for learning more
complex skills, e.g. nested tool use. We show that learning diverse spaces of
goals with intrinsic motivations is more efficient for learning complex skills
than only trying to directly learn these complex skills
Learning to Fly by Crashing
How do you learn to navigate an Unmanned Aerial Vehicle (UAV) and avoid
obstacles? One approach is to use a small dataset collected by human experts:
however, high capacity learning algorithms tend to overfit when trained with
little data. An alternative is to use simulation. But the gap between
simulation and real world remains large especially for perception problems. The
reason most research avoids using large-scale real data is the fear of crashes!
In this paper, we propose to bite the bullet and collect a dataset of crashes
itself! We build a drone whose sole purpose is to crash into objects: it
samples naive trajectories and crashes into random objects. We crash our drone
11,500 times to create one of the biggest UAV crash dataset. This dataset
captures the different ways in which a UAV can crash. We use all this negative
flying data in conjunction with positive data sampled from the same
trajectories to learn a simple yet powerful policy for UAV navigation. We show
that this simple self-supervised model is quite effective in navigating the UAV
even in extremely cluttered environments with dynamic obstacles including
humans. For supplementary video see: https://youtu.be/u151hJaGKU
Artificial Intelligence and Systems Theory: Applied to Cooperative Robots
This paper describes an approach to the design of a population of cooperative
robots based on concepts borrowed from Systems Theory and Artificial
Intelligence. The research has been developed under the SocRob project, carried
out by the Intelligent Systems Laboratory at the Institute for Systems and
Robotics - Instituto Superior Tecnico (ISR/IST) in Lisbon. The acronym of the
project stands both for "Society of Robots" and "Soccer Robots", the case study
where we are testing our population of robots. Designing soccer robots is a
very challenging problem, where the robots must act not only to shoot a ball
towards the goal, but also to detect and avoid static (walls, stopped robots)
and dynamic (moving robots) obstacles. Furthermore, they must cooperate to
defeat an opposing team. Our past and current research in soccer robotics
includes cooperative sensor fusion for world modeling, object recognition and
tracking, robot navigation, multi-robot distributed task planning and
coordination, including cooperative reinforcement learning in cooperative and
adversarial environments, and behavior-based architectures for real time task
execution of cooperating robot teams
Robust Execution of Contact-Rich Motion Plans by Hybrid Force-Velocity Control
In hybrid force-velocity control, the robot can use velocity control in some
directions to follow a trajectory, while performing force control in other
directions to maintain contacts with the environment regardless of positional
errors. We call this way of executing a trajectory hybrid servoing. We propose
an algorithm to compute hybrid force-velocity control actions for hybrid
servoing. We quantify the robustness of a control action and make trade-offs
between different requirements by formulating the control synthesis as
optimization problems. Our method can efficiently compute the dimensions,
directions and magnitudes of force and velocity controls. We demonstrated by
experiments the effectiveness of our method in several contact-rich
manipulation tasks. Link to the video: https://youtu.be/KtSNmvwOenM.Comment: Proceedings of IEEE International Conference on Robotics and
Automation (ICRA2019
Motion planning and assembly for microassembly workstation
In general, mechatronics systems have no standard
operating system that could be used for planning and
control when these complex devices are running. The
goal of this paper is to formulate a work platform that can
be used as a method for obtaining precision in the
manipulation of micro-entities using micro-scale
manipulation tools for microsystem applications. This
paper provide groundwork for motion planning and
assembly of the Micro-Assembly Workstation (MAW)
manipulation system. To demonstrate the feasibility of the
idea, the paper implements some of the motion planning
algorithms; it investigates the performance of the
conventional Euclidean distance algorithm (EDA),
artificial potential fields’ algorithm, and A* algorithm
when implemented on a virtual space
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