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    Motion Selection and Motion Parameter Control Using Data Gloves

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    Abstract-We present a data-glove-based interface that controls many types of motion and their styles. We use hand positions to select a motion type and finger angles to control the motion parameters. We employ motion blending to generate the target motion with a set of example motion data for each type of motion. Finally, we intend to conduct a user experiment in which we compare our interface with an equivalent gamepad-based interface
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