79,927 research outputs found

    Semi-autonomous, context-aware, agent using behaviour modelling and reputation systems to authorize data operation in the Internet of Things

    Full text link
    In this paper we address the issue of gathering the "informed consent" of an end user in the Internet of Things. We start by evaluating the legal importance and some of the problems linked with this notion of informed consent in the specific context of the Internet of Things. From this assessment we propose an approach based on a semi-autonomous, rule based agent that centralize all authorization decisions on the personal data of a user and that is able to take decision on his behalf. We complete this initial agent by integrating context-awareness, behavior modeling and community based reputation system in the algorithm of the agent. The resulting system is a "smart" application, the "privacy butler" that can handle data operations on behalf of the end-user while keeping the user in control. We finally discuss some of the potential problems and improvements of the system.Comment: This work is currently supported by the BUTLER Project co-financed under the 7th framework program of the European Commission. published in Internet of Things (WF-IoT), 2014 IEEE World Forum, 6-8 March 2014, Seoul, P411-416, DOI: 10.1109/WF-IoT.2014.6803201, INSPEC: 1425565

    Tweeting your Destiny: Profiling Users in the Twitter Landscape around an Online Game

    Full text link
    Social media has become a major communication channel for communities centered around video games. Consequently, social media offers a rich data source to study online communities and the discussions evolving around games. Towards this end, we explore a large-scale dataset consisting of over 1 million tweets related to the online multiplayer shooter Destiny and spanning a time period of about 14 months using unsupervised clustering and topic modelling. Furthermore, we correlate Twitter activity of over 3,000 players with their playtime. Our results contribute to the understanding of online player communities by identifying distinct player groups with respect to their Twitter characteristics, describing subgroups within the Destiny community, and uncovering broad topics of community interest.Comment: Accepted at IEEE Conference on Games 201

    Statistical analysis of emotions and opinions at Digg website

    Full text link
    We performed statistical analysis on data from the Digg.com website, which enables its users to express their opinion on news stories by taking part in forum-like discussions as well as directly evaluate previous posts and stories by assigning so called "diggs". Owing to fact that the content of each post has been annotated with its emotional value, apart from the strictly structural properties, the study also includes an analysis of the average emotional response of the posts commenting the main story. While analysing correlations at the story level, an interesting relationship between the number of diggs and the number of comments received by a story was found. The correlation between the two quantities is high for data where small threads dominate and consistently decreases for longer threads. However, while the correlation of the number of diggs and the average emotional response tends to grow for longer threads, correlations between numbers of comments and the average emotional response are almost zero. We also show that the initial set of comments given to a story has a substantial impact on the further "life" of the discussion: high negative average emotions in the first 10 comments lead to longer threads while the opposite situation results in shorter discussions. We also suggest presence of two different mechanisms governing the evolution of the discussion and, consequently, its length.Comment: 26 pages, 16 figures, 6 table

    Personalisation and recommender systems in digital libraries

    Get PDF
    Widespread use of the Internet has resulted in digital libraries that are increasingly used by diverse communities of users for diverse purposes and in which sharing and collaboration have become important social elements. As such libraries become commonplace, as their contents and services become more varied, and as their patrons become more experienced with computer technology, users will expect more sophisticated services from these libraries. A simple search function, normally an integral part of any digital library, increasingly leads to user frustration as user needs become more complex and as the volume of managed information increases. Proactive digital libraries, where the library evolves from being passive and untailored, are seen as offering great potential for addressing and overcoming these issues and include techniques such as personalisation and recommender systems. In this paper, following on from the DELOS/NSF Working Group on Personalisation and Recommender Systems for Digital Libraries, which met and reported during 2003, we present some background material on the scope of personalisation and recommender systems in digital libraries. We then outline the working group’s vision for the evolution of digital libraries and the role that personalisation and recommender systems will play, and we present a series of research challenges and specific recommendations and research priorities for the field

    Discovering the Impact of Knowledge in Recommender Systems: A Comparative Study

    Get PDF
    Recommender systems engage user profiles and appropriate filtering techniques to assist users in finding more relevant information over the large volume of information. User profiles play an important role in the success of recommendation process since they model and represent the actual user needs. However, a comprehensive literature review of recommender systems has demonstrated no concrete study on the role and impact of knowledge in user profiling and filtering approache. In this paper, we review the most prominent recommender systems in the literature and examine the impression of knowledge extracted from different sources. We then come up with this finding that semantic information from the user context has substantial impact on the performance of knowledge based recommender systems. Finally, some new clues for improvement the knowledge-based profiles have been proposed.Comment: 14 pages, 3 tables; International Journal of Computer Science & Engineering Survey (IJCSES) Vol.2, No.3, August 201

    Visual communication in urban planning and urban design

    Get PDF
    This report documents the current status of visual communication in urban design and planning. Visual communication is examined through discussion of standalone and network media, specifically concentrating on visualisation on the World Wide Web(WWW).Firstly, we examine the use of Solid and Geometric Modelling for visualising urban planning and urban design. This report documents and compares examples of the use of Virtual Reality Modelling Language (VRML) and proprietary WWW based Virtual Reality modelling software. Examples include the modelling of Bath and Glasgow using both VRML 1.0 and 2.0. A review is carried out on the use of Virtual Worldsand their role in visualising urban form within multi-user environments. The use of Virtual Worlds is developed into a case study of the possibilities and limitations of Virtual Internet Design Arenas (ViDAs), an initiative undertaken at the Centre for Advanced Spatial Analysis, University College London. The use of Virtual Worlds and their development towards ViDAs is seen as one of the most important developments in visual communication for urban planning and urban design since the development plan.Secondly, photorealistic media in the process of communicating plans is examined.The process of creating photorealistic media is documented, examples of the Virtual Streetscape and Wired Whitehall Virtual Urban Interface System are provided. The conclusion is drawn that although the use of photo-realistic media on the WWW provides a way to visually communicate planning information, its use is limited. The merging of photorealistic media and solid geometric modelling is reviewed in the creation of Augmented Reality. Augmented Reality is seen to provide an important step forward in the ability to quickly and easily visualise urban planning and urban design information.Thirdly, the role of visual communication of planning data through GIS is examined interms of desktop, three dimensional and Internet based GIS systems. The evolution to Internet GIS is seen as a critical component in the development of virtual cities which will allow urban planners and urban designers to visualise and model the complexity of the built environment in networked virtual reality.Finally a viewpoint is put forward of the Virtual City, linking Internet GIS with photorealistic multi-user Virtual Worlds. At present there are constraints on how far virtual cities can be developed, but a view is provided on how these networked virtual worlds are developing to aid visual communication in urban planning and urban design

    Assessing the impact of user interaction with thesaural knowledge structures: a quantitative analysis framework

    Get PDF
    Thesauri have been important information and knowledge organisation tools for more than three decades. The recent emergence and phenomenal growth of the World Wide Web has created new opportunities to introduce thesauri as information search and retrieval aids to end user communities. While the number of web-based and hypertextual thesauri continues to grow, few investigations have yet been carried out to evaluate how end-users, for whom all these efforts are ostensibly made, interact with and make use of thesauri for query building and expansion. The present paper reports a pilot study carried out to determine the extent to which a thesaurus-enhanced search interface to a web-based database aided end-users in their selection of search terms. The study also investigated the ways in which users interacted with the thesaurus structure, terms, and interface. Thesaurus-based searching and browsing behaviours adopted by users while interacting with the thesaurus-enhanced search interface were also examined
    • 

    corecore