4 research outputs found

    An exploration of creative managers' perspectives on digital creativity: the impact of viral campaigns on creative processes, appeals and creative teams in UK advertising agencies

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    This research aims to develop conceptual insight into the practice and impact of a specific digital phenomenon – “viral marketing” – on marketing communications agencies. Specifically, it explores the UK, one of the most important hubs in global advertising looking at agenciesr campaign design planning, the roles of creative teams and the management processes through three research objectives: - To explicate, classify and explore the changes in advertising campaign planning processes and roles which digital phenomena such as virals have introduced - To capture and codify the working models which creative managers employ and the messaging strategies considered and implemented in viral campaigns - To develop theoretical models for understanding virals, agency campaign management, creative roles and develop extant frameworks Prior Work: Research into virals has grown rapidly over the last ten years but it is dominated by computing studies of online diffusion. The creative perspective has received little attention. Those studies which do address this viewpoint are principally focussed on the final advert. The voice of the producers of such campaigns – creative managers – is largely absent from the literature with a single study of campaign measurement. The roles of core teams/functions within the agencies, the criteria for viral creative concept evaluation, the campaign processes and working models are experiencing unprecedented change. Viral campaigns offer a bridge between the “old” and “new” worlds; it possesses the characteristics of TV and the Web. It is important because such viral campaigns have challenged the established models of advertising management and planning. Methods: The study undertakes the first comprehensive evaluation of the exisiting research into viral marketing, locating gaps in the creative design and management. Qualitative methodology through semi-structured in-depth interviews with creative managers in a range of UK advertising agencies is used to represent their views and responses to viral phenomena as they conceived, designed and reflected on campaigns. Contribution to Knowledge: This is the first study of the pre-launch/pre-production phase of campaign development. It has clarified a plethora of terms, in so doing developing the SPEED framework to understand the biological metaphor underpinning the phenomena, and finally producing a more accurate and comprehensive definition of the phenomenon. The paradigm funnel evaluation of prior research has tested and extended formal tools to arrive at a state of the art. The current research primarily consists of studies utilising secondary datasets, mainly quantitative – this study explores questions not just of what but of why, producing deeper insight than available before. Theoretical contributions: In the final model of viral creative management and design is an overarching conceptual contribution which for the first time represents creative roles, agency management and creative considerations at both pre and post-launch campaign phases. The thesis also develops theoretical constructs in specific areas – definition from practitioners, construct of campaign zones in viral design, a model of critical factors which facilitate virals, comparative theory of conventional and viral campaigns, characteristics of viral agencies, model of digital brand/agency relationships, a role construct for digital creatives among the main theoretical developments. These led into the final theoretical model

    Modeling Viral Economies for Digital Media

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    Financial efficiency is the premier performance measure for most systems. Existing economic ecosystems for distribution of multimedia leave a lot to be desired: client-server platforms do not scale well resulting in substantial operational costs, whereas peer-to-peer platforms cannot police copyright control and are thus notorious for not being able to capitalize on its vast delivery potential. In this paper, we introduce an economic model that aims at predicting financial performance of both client-server and viral distribution systems for multimedia. The model consists of several probabilistic components: a global scale-free viral network of users and a localized user-behavior model that abstracts marketing, pricing, and executed transactions. The model uses simulation to predict relative economic behavior. In order to showcase our model, we compared the popular “online store” distribution system to the recently proposed offline incentive-based viral ecosystem for multimedia. We also constructed an efficient dynamic pricing scheme and evaluated its performance in considered multimedia distribution scenarios
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