733,759 research outputs found

    Physically-Based Modeling

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    Physically based modeling is a growing trend in computer animation. There are many implementations available for this topic. The most basic of these involves the movement of single particles (without a shape) moving through space. This implementation involves the movement of particles that have a rigid structure, such as a box or ball, known as rigid bodies. It features a simple box comprised of 8 points moving through space according to the laws of physics as it makes contact with a surface

    Latent Partition Implicit with Surface Codes for 3D Representation

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    Deep implicit functions have shown remarkable shape modeling ability in various 3D computer vision tasks. One drawback is that it is hard for them to represent a 3D shape as multiple parts. Current solutions learn various primitives and blend the primitives directly in the spatial space, which still struggle to approximate the 3D shape accurately. To resolve this problem, we introduce a novel implicit representation to represent a single 3D shape as a set of parts in the latent space, towards both highly accurate and plausibly interpretable shape modeling. Our insight here is that both the part learning and the part blending can be conducted much easier in the latent space than in the spatial space. We name our method Latent Partition Implicit (LPI), because of its ability of casting the global shape modeling into multiple local part modeling, which partitions the global shape unity. LPI represents a shape as Signed Distance Functions (SDFs) using surface codes. Each surface code is a latent code representing a part whose center is on the surface, which enables us to flexibly employ intrinsic attributes of shapes or additional surface properties. Eventually, LPI can reconstruct both the shape and the parts on the shape, both of which are plausible meshes. LPI is a multi-level representation, which can partition a shape into different numbers of parts after training. LPI can be learned without ground truth signed distances, point normals or any supervision for part partition. LPI outperforms the latest methods under the widely used benchmarks in terms of reconstruction accuracy and modeling interpretability. Our code, data and models are available at https://github.com/chenchao15/LPI.Comment: 20pages,14figures. Accepted by ECCV 202

    Controls for LSS

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    An overiew of control development for large space structures (LSS) is presented addressing the activities of LSS modeling for control synthesis, technology identification and development, and performance evaluation. Specifically discussed are a 100 meter wrap rib antenna, a multiple payload science application platform, and a solar power satellite. In addition, the static shape control of flexible space structures by utilizing the Green's function is described

    CSGNet: Neural Shape Parser for Constructive Solid Geometry

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    We present a neural architecture that takes as input a 2D or 3D shape and outputs a program that generates the shape. The instructions in our program are based on constructive solid geometry principles, i.e., a set of boolean operations on shape primitives defined recursively. Bottom-up techniques for this shape parsing task rely on primitive detection and are inherently slow since the search space over possible primitive combinations is large. In contrast, our model uses a recurrent neural network that parses the input shape in a top-down manner, which is significantly faster and yields a compact and easy-to-interpret sequence of modeling instructions. Our model is also more effective as a shape detector compared to existing state-of-the-art detection techniques. We finally demonstrate that our network can be trained on novel datasets without ground-truth program annotations through policy gradient techniques.Comment: Accepted at CVPR-201
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