3 research outputs found

    Reducing Risk in Digital Self-Control Tools: Design Patterns and Prototype

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    Many users take advantage of digital self-control tools to self-regulate their device usage through interventions such as timers and lockout mechanisms. One of the major challenges faced by these tools is the user reacting against their self-imposed constraints and abandoning the tool. Although lower-risk interventions would reduce the likelihood of abandonment, previous research on digital self-control tools has left this area of study relatively unexplored. In response, this paper contributes two foundational principles relating risk and effectiveness; four widely applicable novel design patterns for reducing risk of abandonment of digital self-control tools (continuously variable interventions, anti-aging design, obligatory bundling of interventions, and intermediary control systems); and a prototype digital self-control tool that implements these four low-risk design patterns

    From Ancient Contemplative Practice to the App Store: Designing a Digital Container for Mindfulness

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    Hundreds of popular mobile apps today market their ties to mindfulness. What activities do these apps support and what benefits do they claim? How do mindfulness teachers, as domain experts, view these apps? We first conduct an exploratory review of 370 mindfulness-related apps on Google Play, finding that mindfulness is presented primarily as a tool for relaxation and stress reduction. We then interviewed 15 U.S. mindfulness teachers from the therapeutic, Buddhist, and Yogic traditions about their perspectives on these apps. Teachers expressed concern that apps that introduce mindfulness only as a tool for relaxation neglect its full potential. We draw upon the experiences of these teachers to suggest design implications for linking mindfulness with further contemplative practices like the cultivation of compassion. Our findings speak to the importance of coherence in design: that the metaphors and mechanisms of a technology align with the underlying principles it follows.Comment: 10 pages (excluding references), 4 figures. To appear in the Proceedings of DIS '20: Designing Interactive Systems Conference 202

    “I finally felt i had the tools to control these urges”: empowering students to achieve their device use goals with the reduce digital distraction workshop

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    Digital self-control tools (DSCTs) help people control their time and attention on digital devices, using interventions like distraction blocking or usage tracking. Most studies of DSCTs’ effectiveness have focused on whether a single intervention reduces time spent on a single device. In reality, people may require combinations of DSCTs to achieve more subjective goals across multiple devices. We studied how DSCTs can address individual needs of university students (n = 280), using a workshop where students reflect on their goals before exploring relevant tools. At 1-3 month follow-ups, 95% of respondents still used at least one type of DSCT, typically applied across multiple devices, and there was substantial variation in the tool combinations chosen. We observed a large increase in self reported digital self-control, suggesting that providing a space to articulate goals and self-select appropriate DSCTs is a powerful way to support people who struggle to self-regulate digital device use
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