2 research outputs found
User Memory Reasoning for Conversational Recommendation
We study a conversational recommendation model which dynamically manages
users' past (offline) preferences and current (online) requests through a
structured and cumulative user memory knowledge graph, to allow for natural
interactions and accurate recommendations. For this study, we create a new
Memory Graph (MG) Conversational Recommendation parallel corpus called
MGConvRex with 7K+ human-to-human role-playing dialogs, grounded on a
large-scale user memory bootstrapped from real-world user scenarios. MGConvRex
captures human-level reasoning over user memory and has disjoint
training/testing sets of users for zero-shot (cold-start) reasoning for
recommendation. We propose a simple yet expandable formulation for constructing
and updating the MG, and a reasoning model that predicts optimal dialog
policies and recommendation items in unconstrained graph space. The prediction
of our proposed model inherits the graph structure, providing a natural way to
explain the model's recommendation. Experiments are conducted for both offline
metrics and online simulation, showing competitive results
Modeling Spoken Decision Making Dialogue and Optimization of its Dialogue Strategy
This paper presents a spoken dialogue framework that helps users in making decisions. Users often do not have a definite goal or criteria for selecting from a list of alternatives. Thus the system has to bridge this knowledge gap and also provide the users with an appropriate alternative together with the reason for this recommendation through dialogue. We present a dialogue state model for such decision making dialogue. To evaluate this model, we implement a trial sightseeing guidance system and collect dialogue data. Then, we optimize the dialogue strategy based on the state model through reinforcement learning with a natural policy gradient approach using a user simulator trained on the collected dialogue corpus.