159,265 research outputs found
Imitating Driver Behavior with Generative Adversarial Networks
The ability to accurately predict and simulate human driving behavior is
critical for the development of intelligent transportation systems. Traditional
modeling methods have employed simple parametric models and behavioral cloning.
This paper adopts a method for overcoming the problem of cascading errors
inherent in prior approaches, resulting in realistic behavior that is robust to
trajectory perturbations. We extend Generative Adversarial Imitation Learning
to the training of recurrent policies, and we demonstrate that our model
outperforms rule-based controllers and maximum likelihood models in realistic
highway simulations. Our model both reproduces emergent behavior of human
drivers, such as lane change rate, while maintaining realistic control over
long time horizons.Comment: 8 pages, 6 figure
Big Data and Changing Concepts of the Human
Big Data has the potential to enable unprecedentedly rigorous quantitative modeling of complex human social relationships and social structures. When such models are extended to nonhuman domains, they can undermine anthropocentric assumptions about the extent to which these relationships and structures are specifically human. Discoveries of relevant commonalities with nonhumans may not make us less human, but they promise to challenge fundamental views of what it is to be human
Use of a controlled experiment and computational models to measure the impact of sequential peer exposures on decision making
It is widely believed that one's peers influence product adoption behaviors.
This relationship has been linked to the number of signals a decision-maker
receives in a social network. But it is unclear if these same principles hold
when the pattern by which it receives these signals vary and when peer
influence is directed towards choices which are not optimal. To investigate
that, we manipulate social signal exposure in an online controlled experiment
using a game with human participants. Each participant in the game makes a
decision among choices with differing utilities. We observe the following: (1)
even in the presence of monetary risks and previously acquired knowledge of the
choices, decision-makers tend to deviate from the obvious optimal decision when
their peers make similar decision which we call the influence decision, (2)
when the quantity of social signals vary over time, the forwarding probability
of the influence decision and therefore being responsive to social influence
does not necessarily correlate proportionally to the absolute quantity of
signals. To better understand how these rules of peer influence could be used
in modeling applications of real world diffusion and in networked environments,
we use our behavioral findings to simulate spreading dynamics in real world
case studies. We specifically try to see how cumulative influence plays out in
the presence of user uncertainty and measure its outcome on rumor diffusion,
which we model as an example of sub-optimal choice diffusion. Together, our
simulation results indicate that sequential peer effects from the influence
decision overcomes individual uncertainty to guide faster rumor diffusion over
time. However, when the rate of diffusion is slow in the beginning, user
uncertainty can have a substantial role compared to peer influence in deciding
the adoption trajectory of a piece of questionable information
Human-Agent Decision-making: Combining Theory and Practice
Extensive work has been conducted both in game theory and logic to model
strategic interaction. An important question is whether we can use these
theories to design agents for interacting with people? On the one hand, they
provide a formal design specification for agent strategies. On the other hand,
people do not necessarily adhere to playing in accordance with these
strategies, and their behavior is affected by a multitude of social and
psychological factors. In this paper we will consider the question of whether
strategies implied by theories of strategic behavior can be used by automated
agents that interact proficiently with people. We will focus on automated
agents that we built that need to interact with people in two negotiation
settings: bargaining and deliberation. For bargaining we will study game-theory
based equilibrium agents and for argumentation we will discuss logic-based
argumentation theory. We will also consider security games and persuasion games
and will discuss the benefits of using equilibrium based agents.Comment: In Proceedings TARK 2015, arXiv:1606.0729
Spatial interactions in agent-based modeling
Agent Based Modeling (ABM) has become a widespread approach to model complex
interactions. In this chapter after briefly summarizing some features of ABM
the different approaches in modeling spatial interactions are discussed.
It is stressed that agents can interact either indirectly through a shared
environment and/or directly with each other. In such an approach, higher-order
variables such as commodity prices, population dynamics or even institutions,
are not exogenously specified but instead are seen as the results of
interactions. It is highlighted in the chapter that the understanding of
patterns emerging from such spatial interaction between agents is a key problem
as much as their description through analytical or simulation means.
The chapter reviews different approaches for modeling agents' behavior,
taking into account either explicit spatial (lattice based) structures or
networks. Some emphasis is placed on recent ABM as applied to the description
of the dynamics of the geographical distribution of economic activities, - out
of equilibrium. The Eurace@Unibi Model, an agent-based macroeconomic model with
spatial structure, is used to illustrate the potential of such an approach for
spatial policy analysis.Comment: 26 pages, 5 figures, 105 references; a chapter prepared for the book
"Complexity and Geographical Economics - Topics and Tools", P. Commendatore,
S.S. Kayam and I. Kubin, Eds. (Springer, in press, 2014
Effects of a Trust Mechanism on Complex Adaptive Supply Networks: An Agent-Based Social Simulation Study
This paper models a supply network as a complex adaptive system (CAS), in which firms or agents interact with one another and adapt themselves. And it applies agent-based social simulation (ABSS), a research method of simulating social systems under the CAS paradigm, to observe emergent outcomes. The main purposes of this paper are to consider a social factor, trust, in modeling the agents\' behavioral decision-makings and, through the simulation studies, to examine the intermediate self-organizing processes and the resulting macro-level system behaviors. The simulations results reveal symmetrical trust levels between two trading agents, based on which the degree of trust relationship in each pair of trading agents as well as the resulting collaboration patterns in the entire supply network emerge. Also, it is shown that agents\' decision-making behavior based on the trust relationship can contribute to the reduction in the variability of inventory levels. This result can be explained by the fact that mutual trust relationship based on the past experiences of trading diminishes an agent\'s uncertainties about the trustworthiness of its trading partners and thereby tends to stabilize its inventory levels.Complex Adaptive System, Agent-Based Social Simulation, Supply Network, Trust
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