3,222 research outputs found

    Model Checking Games for the Quantitative mu-Calculus

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    We investigate quantitative extensions of modal logic and the modal mu-calculus, and study the question whether the tight connection between logic and games can be lifted from the qualitative logics to their quantitative counterparts. It turns out that, if the quantitative mu-calculus is defined in an appropriate way respecting the duality properties between the logical operators, then its model checking problem can indeed be characterised by a quantitative variant of parity games. However, these quantitative games have quite different properties than their classical counterparts, in particular they are, in general, not positionally determined. The correspondence between the logic and the games goes both ways: the value of a formula on a quantitative transition system coincides with the value of the associated quantitative game, and conversely, the values of quantitative parity games are definable in the quantitative mu-calculus

    Model Checking the Quantitative mu-Calculus on Linear Hybrid Systems

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    We study the model-checking problem for a quantitative extension of the modal mu-calculus on a class of hybrid systems. Qualitative model checking has been proved decidable and implemented for several classes of systems, but this is not the case for quantitative questions that arise naturally in this context. Recently, quantitative formalisms that subsume classical temporal logics and allow the measurement of interesting quantitative phenomena were introduced. We show how a powerful quantitative logic, the quantitative mu-calculus, can be model checked with arbitrary precision on initialised linear hybrid systems. To this end, we develop new techniques for the discretisation of continuous state spaces based on a special class of strategies in model-checking games and present a reduction to a class of counter parity games.Comment: LMCS submissio

    Lukasiewicz mu-Calculus

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    We consider state-based systems modelled as coalgebras whose type incorporates branching, and show that by suitably adapting the definition of coalgebraic bisimulation, one obtains a general and uniform account of the linear-time behaviour of a state in such a coalgebra. By moving away from a boolean universe of truth values, our approach can measure the extent to which a state in a system with branching is able to exhibit a particular linear-time behaviour. This instantiates to measuring the probability of a specific behaviour occurring in a probabilistic system, or measuring the minimal cost of exhibiting a specific behaviour in the case of weighted computations

    Fixpoint Games on Continuous Lattices

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    Many analysis and verifications tasks, such as static program analyses and model-checking for temporal logics reduce to the solution of systems of equations over suitable lattices. Inspired by recent work on lattice-theoretic progress measures, we develop a game-theoretical approach to the solution of systems of monotone equations over lattices, where for each single equation either the least or greatest solution is taken. A simple parity game, referred to as fixpoint game, is defined that provides a correct and complete characterisation of the solution of equation systems over continuous lattices, a quite general class of lattices widely used in semantics. For powerset lattices the fixpoint game is intimately connected with classical parity games for Ό\mu-calculus model-checking, whose solution can exploit as a key tool Jurdzi\'nski's small progress measures. We show how the notion of progress measure can be naturally generalised to fixpoint games over continuous lattices and we prove the existence of small progress measures. Our results lead to a constructive formulation of progress measures as (least) fixpoints. We refine this characterisation by introducing the notion of selection that allows one to constrain the plays in the parity game, enabling an effective (and possibly efficient) solution of the game, and thus of the associated verification problem. We also propose a logic for specifying the moves of the existential player that can be used to systematically derive simplified equations for efficiently computing progress measures. We discuss potential applications to the model-checking of latticed Ό\mu-calculi and to the solution of fixpoint equations systems over the reals
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