5 research outputs found

    Development of Learning Media Based on Mobil Learning Application

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    Abstract: Development of mobile learning application-based media. Objectives: The purpose of this study is to develop a more dynamic learning media by utilizing technology in the form of applications on smartphone devices to improve student learning outcomes. Methods: This study uses research and development methods with data collection techniques in the form of questionnaires, feasibility tests and effectiveness of mobile learning applications developed as learning media through stages designed according to the ADDHIE model. Findings: Product development in the form of mobile learning applications is feasible as a learning medium and effective for improving student learning outcomes with an increase in the average value of 28 students from 57.32 to 81.43. Conclusion: Mobile learning application is a good choice as a learning media.Keywords: Learning media, mobile learning application, research and developmentAbstrak: Pengembangan media pembelajaran berbasis aplikasi mobile learning. Tujuan: Penelitian ini bertujuan untuk mengembangkan media pembelajaran yang lebih dinamis dengan memanfaatkan teknologi dalam bentuk aplikasi pada perangkat smartphone untuk meningkatkan hasil belajar siswa. Metode: penelitian ini menggunakan metode penelitian dan pengembangan dengan teknik pengumpulan data dalam bentuk kuesioner, tes kelayakan dan efektivitasi aplikasi pembelajaran mobile yang dikembangkan sebagai media pembelajaran melalui tahapan yang dirancang sesuai dengan model ADDHIE. Temuan: Pengembangan produk dalam bentuk aplikasi pembelajaran mobile layak sebagai media pembelajaran dan efektif untuk meningkatkan hasil belajar siswa dengan peningkatan nilai rata-rata 28 siswa dari 57,32 menjadi 81,43. Kesimpulan: Aplikasi pembelajar mobile merupakan pilihan yang baik sebagai media pembelajaran.Kata kunci: Media pembelajaran, aplikasi pembelajaran mobile, penelitian pengembangan DOI: http://dx.doi.org/10.23960/jpp.v9.i1.20190

    mOER: Mobile Open Educational Resources

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    Tabuenca, B. (2013, 18 April). mOER: Mobile Open Educational Resources. Presentation at 7th OER Atelier organised by the UNESCO Chair on OER, Heerlen, The Netherlands. UNESCO, Open UniversiteitThe 7th OER Atelier is organised by the UNESCO Chair on OER. This presentation addresses the relevance and upcoming application of mobile Open Educational Resources. Moreover, trends related to the creation, publication, discovery, acquisition, access, use and re-use of mobile OER are discussed. Important issues as the added value of future of mobile support from repository owners are presented.UNESCO, Open Universitei

    OER in the Mobile Era: Content Repositories’ Features for Mobile Devices and Future Trends

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    Learning objects and open contents have been named in the Horizon reports from 2004 and 2010 respectively, predicting to have an impact in the short term due to the current trend of offering open content for free on the Web. OER repositories should adapt their features so their contents can be accessed from mobile devices. This paper summarizes recent trends in the creation, publication, discovery, acquisition, access, use and re-use of learning objects on mobile devices based on a literature review on research done from 2007 to 2012. From the content providers side, we present the results obtained from a survey performed on 23 educational repository owners prompting them to an- swer about their current and expected support on mobile devices. From the content user side, we identify features provided by the main OER repositories. Finally, we intro- duce future trends and our next contribution

    Multimodal Content Delivery for Geo-services

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    This thesis describes a body of work carried out over several research projects in the area of multimodal interaction for location-based services. Research in this area has progressed from using simulated mobile environments to demonstrate the visual modality, to the ubiquitous delivery of rich media using multimodal interfaces (geo- services). To effectively deliver these services, research focused on innovative solutions to real-world problems in a number of disciplines including geo-location, mobile spatial interaction, location-based services, rich media interfaces and auditory user interfaces. My original contributions to knowledge are made in the areas of multimodal interaction underpinned by advances in geo-location technology and supported by the proliferation of mobile device technology into modern life. Accurate positioning is a known problem for location-based services, contributions in the area of mobile positioning demonstrate a hybrid positioning technology for mobile devices that uses terrestrial beacons to trilaterate position. Information overload is an active concern for location-based applications that struggle to manage large amounts of data, contributions in the area of egocentric visibility that filter data based on field-of-view demonstrate novel forms of multimodal input. One of the more pertinent characteristics of these applications is the delivery or output modality employed (auditory, visual or tactile). Further contributions in the area of multimodal content delivery are made, where multiple modalities are used to deliver information using graphical user interfaces, tactile interfaces and more notably auditory user interfaces. It is demonstrated how a combination of these interfaces can be used to synergistically deliver context sensitive rich media to users - in a responsive way - based on usage scenarios that consider the affordance of the device, the geographical position and bearing of the device and also the location of the device

    Ubiquitous Technology for Lifelong Learners

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    Nowadays, most people change their career throughout their lives, many times independently on what they learned during their formal education period. Therefore, the necessity to continually keep our skills sharp and up-to-date becomes increasingly important in a rapidly changing job market. The European Commission stressed the importance of lifelong learning as a key challenge for the knowledge society to adapt to the pace in which digital technology is transforming every aspect of people’s lives. Later on, the Commission published a reference framework comprising eight competences to flexibly adapt to a rapidly changing and highly interconnected world. In this thesis, we aim at supporting learners to understand the way they can better learn in-context using technology, therefore we focus on two specific competences, namely, learning to learn and digital competence
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