42,242 research outputs found

    Massive MIMO-based Localization and Mapping Exploiting Phase Information of Multipath Components

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    In this paper, we present a robust multipath-based localization and mapping framework that exploits the phases of specular multipath components (MPCs) using a massive multiple-input multiple-output (MIMO) array at the base station. Utilizing the phase information related to the propagation distances of the MPCs enables the possibility of localization with extraordinary accuracy even with limited bandwidth. The specular MPC parameters along with the parameters of the noise and the dense multipath component (DMC) are tracked using an extended Kalman filter (EKF), which enables to preserve the distance-related phase changes of the MPC complex amplitudes. The DMC comprises all non-resolvable MPCs, which occur due to finite measurement aperture. The estimation of the DMC parameters enhances the estimation quality of the specular MPCs and therefore also the quality of localization and mapping. The estimated MPC propagation distances are subsequently used as input to a distance-based localization and mapping algorithm. This algorithm does not need prior knowledge about the surrounding environment and base station position. The performance is demonstrated with real radio-channel measurements using an antenna array with 128 ports at the base station side and a standard cellular signal bandwidth of 40 MHz. The results show that high accuracy localization is possible even with such a low bandwidth.Comment: 14 pages (two columns), 13 figures. This work has been submitted to the IEEE Transaction on Wireless Communications for possible publication. Copyright may be transferred without notice, after which this version may no longer be accessibl

    Impromptu Deployment of Wireless Relay Networks: Experiences Along a Forest Trail

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    We are motivated by the problem of impromptu or as- you-go deployment of wireless sensor networks. As an application example, a person, starting from a sink node, walks along a forest trail, makes link quality measurements (with the previously placed nodes) at equally spaced locations, and deploys relays at some of these locations, so as to connect a sensor placed at some a priori unknown point on the trail with the sink node. In this paper, we report our experimental experiences with some as-you-go deployment algorithms. Two algorithms are based on Markov decision process (MDP) formulations; these require a radio propagation model. We also study purely measurement based strategies: one heuristic that is motivated by our MDP formulations, one asymptotically optimal learning algorithm, and one inspired by a popular heuristic. We extract a statistical model of the propagation along a forest trail from raw measurement data, implement the algorithms experimentally in the forest, and compare them. The results provide useful insights regarding the choice of the deployment algorithm and its parameters, and also demonstrate the necessity of a proper theoretical formulation.Comment: 7 pages, accepted in IEEE MASS 201

    An Approach to Agent-Based Service Composition and Its Application to Mobile

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    This paper describes an architecture model for multiagent systems that was developed in the European project LEAP (Lightweight Extensible Agent Platform). Its main feature is a set of generic services that are implemented independently of the agents and can be installed into the agents by the application developer in a flexible way. Moreover, two applications using this architecture model are described that were also developed within the LEAP project. The application domain is the support of mobile, virtual teams for the German automobile club ADAC and for British Telecommunications

    D2D Data Offloading in Vehicular Environments with Optimal Delivery Time Selection

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    Within the framework of a Device-to-Device (D2D) data offloading system for cellular networks, we propose a Content Delivery Management System (CDMS) in which the instant for transmitting a content to a requesting node, through a D2D communication, is selected to minimize the energy consumption required for transmission. The proposed system is particularly fit to highly dynamic scenarios, such as vehicular networks, where the network topology changes at a rate which is comparable with the order of magnitude of the delay tolerance. We present an analytical framework able to predict the system performance, in terms of energy consumption, using tools from the theory of point processes, validating it through simulations, and provide a thorough performance evaluation of the proposed CDMS, in terms of energy consumption and spectrum use. Our performance analysis compares the energy consumption and spectrum use obtained with the proposed scheme with the performance of two benchmark systems. The first one is a plain classic cellular scheme, the second is a D2D data offloading scheme (that we proposed in previous works) in which the D2D transmissions are performed as soon as there is a device with the required content within the maximum D2D transmission range..

    Synthesized cooperative strategies for intelligent multi-robots in a real-time distributed environment : a thesis presented in partial fulfillment of the requirements for the degree of Master of Science in Computer Science at Massey University, Albany, New Zealand

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    In the robot soccer domain, real-time response usually curtails the development of more complex Al-based game strategies, path-planning and team cooperation between intelligent agents. In light of this problem, distributing computationally intensive algorithms between several machines to control, coordinate and dynamically assign roles to a team of robots, and allowing them to communicate via a network gives rise to real-time cooperation in a multi-robotic team. This research presents a myriad of algorithms tested on a distributed system platform that allows for cooperating multi- agents in a dynamic environment. The test bed is an extension of a popular robot simulation system in the public domain developed at Carnegie Mellon University, known as TeamBots. A low-level real-time network game protocol using TCP/IP and UDP were incorporated to allow for a conglomeration of multi-agent to communicate and work cohesively as a team. Intelligent agents were defined to take on roles such as game coach agent, vision agent, and soccer player agents. Further, team cooperation is demonstrated by integrating a real-time fuzzy logic-based ball-passing algorithm and a fuzzy logic algorithm for path planning. Keywords Artificial Intelligence, Ball Passing, the coaching system, Collaborative, Distributed Multi-Agent, Fuzzy Logic, Role Assignmen

    From a Competition for Self-Driving Miniature Cars to a Standardized Experimental Platform: Concept, Models, Architecture, and Evaluation

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    Context: Competitions for self-driving cars facilitated the development and research in the domain of autonomous vehicles towards potential solutions for the future mobility. Objective: Miniature vehicles can bridge the gap between simulation-based evaluations of algorithms relying on simplified models, and those time-consuming vehicle tests on real-scale proving grounds. Method: This article combines findings from a systematic literature review, an in-depth analysis of results and technical concepts from contestants in a competition for self-driving miniature cars, and experiences of participating in the 2013 competition for self-driving cars. Results: A simulation-based development platform for real-scale vehicles has been adapted to support the development of a self-driving miniature car. Furthermore, a standardized platform was designed and realized to enable research and experiments in the context of future mobility solutions. Conclusion: A clear separation between algorithm conceptualization and validation in a model-based simulation environment enabled efficient and riskless experiments and validation. The design of a reusable, low-cost, and energy-efficient hardware architecture utilizing a standardized software/hardware interface enables experiments, which would otherwise require resources like a large real-scale test track.Comment: 17 pages, 19 figues, 2 table
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