4 research outputs found

    DigiTranScope: some key findings

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    Digitranscope originated from the JRC Strategy 20301. The strategy identified ten strategic topics on which the JRC should concentrate to anticipate future policy requests. One of these topics was ‘Data and Digital Transformation’, to which the JRC set up two initiatives: the first being a transversal project on ‘Artificial Intelligence and Digital Transformation’, the second being a CAS research project on digital transformation, which was to be more exploratory in nature. The CAS project originally proposed to address two key issues: i) how the information glut triggered by digital transformation reverses the cognitive balance between humans and machines, and ii) the impact of digital information technology on the rules and institutions that guide modern societies. This proposal therefore led to the establishment of two projects in 2017: ‘Human behaviour and machine intelligence’ (HUMAINT)2 and our project, ‘Digital transformation and the governance of human society’ (Digitranscope)

    DigiTranScope: some key findings

    Get PDF
    Digitranscope originated from the JRC Strategy 20301. The strategy identified ten strategic topics on which the JRC should concentrate to anticipate future policy requests. One of these topics was ‘Data and Digital Transformation’, to which the JRC set up two initiatives: the first being a transversal project on ‘Artificial Intelligence and Digital Transformation’, the second being a CAS research project on digital transformation, which was to be more exploratory in nature. The CAS project originally proposed to address two key issues: i) how the information glut triggered by digital transformation reverses the cognitive balance between humans and machines, and ii) the impact of digital information technology on the rules and institutions that guide modern societies. This proposal therefore led to the establishment of two projects in 2017: ‘Human behaviour and machine intelligence’ (HUMAINT)2 and our project, ‘Digital transformation and the governance of human society’ (Digitranscope)

    Minecraft as a Tool for Engaging Children in Urban Planning: A Case Study in Tirol Town, Brazil

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    The purpose of this paper is to explore the potential of Minecraft’s game environment for urban planning with older and younger children in a public school in Tirol town, Brazil. Minecraft is employed as an innovative tool to tackle the present lack of engagement and involvement of key societal actors such as children and young people in urban planning. Thus, how can games support children to co-design their future city? Which heritage values do they represent graphically in the game environment? Geogames are games that provide a visualization of a real spatial context and in this study, Minecraft is the tool which we use to explore youth engagement. We designed two experiments, which tested Minecraft as a geogame environment for engaging young people in urban planning. These experiments were conducted with children, who emerged as active emancipated actors to bring their values to the planning practice. The playtesting results revealed the potential of Minecraft to keep children engaged in the design workshop, as well as their relevant ludic ability to co-create walkable, green, and interactive places. New research questions arose about the potential of creating a culture of planning among children in order to motivate other social actors to share responsibilities for sustainable development and management

    Minecraft in support of teaching sustainable spatial planning in secondary education lessons learned from the Marker Wadden-project

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    In this article, we have assessed the educational affordances of Minecraft to teach school children about sustainable spatial planning. Specifically, we carefully examined the expectations and experiences of the learners and the teachers of this digital game as an educational tool for spatial planning purposes. The results of this explorative study confirm the educational potential of Minecraft. However, connection problems and digital vandalism ('griefing') by other players may seriously hinder the learning process. Moreover, it is advised to start with traditional design materials (e.g., paper and pencil) before working in Minecraft, as learners may find it restricting to be able to build with rectangular blocks only
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