3,441 research outputs found

    Models and algorithms for multi-agent search problems

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    The problem of searching for objects of interest occurs in important applications ranging from rescue, security, transportation, to medicine. With the increasing use of autonomous vehicles as search platforms, there is a need for fast algorithms that can generate search plans for multiple agents in response to new information. In this dissertation, we develop new techniques for automated generation of search plans for different classes of search problems. First, we study the problem of searching for a stationary object in a discrete search space with multiple agents where each agent can access only a subset of the search space. In these problems, agents can fail to detect an object when inspecting a location. We show that when the probabilities of detection only depend on the locations, this problem can be reformulated as a minimum cost network optimization problem, and develop a fast specialized algorithm for the solution. We prove that our algorithm finds the optimal solution in finite time, and has worst-case computation performance that is faster than general minimum cost flow algorithms. We then generalize it to the case where the probabilities of detection depend on the agents and the locations, and propose a greedy algorithm that is 1/2-approximate. Second, we study the problem of searching for a moving object in a discrete search space with multiple agents where each agent can access only a subset of a discrete search space at any time and agents can fail to detect objects when searching a location at a given time. We provide necessary conditions for an optimal search plan, extending prior results in search theory. For the case where the probabilities of detection depend on the locations and the time periods, we develop a forward-backward iterative algorithm based on coordinate descent techniques to obtain solutions. To avoid local optimum, we derive a convex relaxation of the dynamic search problem and show this can be solved optimally using coordinate descent techniques. The solutions of the relaxed problem are used to provide random starting conditions for the iterative algorithm. We also address the problem where the probabilities of detection depend on the agents as well as the locations and the time periods, and show that a greedy-style algorithm is 1/2-approximate. Third, we study problems when multiple objects of interest being searched are physically scattered among locations on a graph and the agents are subject to motion constraints captured by the graph edges as well as budget constraints. We model such problem as an orienteering problem, when searching with a single agent, or a team orienteering problem, when searching with multiple agents. We develop novel real-time efficient algorithms for both problems. Fourth, we investigate classes of continuous-region multi-agent adaptive search problems as stochastic control problems with imperfect information. We allow the agent measurement errors to be either correlated or independent across agents. The structure of these problems, with objectives related to information entropy, allows for a complete characterization of the optimal strategies and the optimal cost. We derive a lower bound on the performance of the minimum mean-square error estimator, and provide upper bounds on the estimation error for special cases. For agents with independent errors, we show that the optimal sensing strategies can be obtained in terms of the solution of decoupled scalar convex optimization problems, followed by a joint region selection procedure. We further consider search of multiple objects and provide an explicit construction for adaptively determining the sensing actions

    Distributed Task Allocation and Task Sequencing for Robots with Motion Constraints

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    This thesis considers two routing and scheduling problems. The first problem is task allocation and sequencing for multiple robots with differential motion constraints. Each task is defined as visiting a point in a subset of the robot configuration space -- this definition captures a variety of tasks including inspection and servicing, as well as one-in-a-set tasks. Our approach is to transform the problem into a multi-vehicle generalized traveling salesman problem (GTSP). We analyze the GTSP insertion methods presented in literature and we provide bounds on the performance of the three insertion mechanisms. We then develop a combinatorial-auction-based distributed implementation of the allocation and sequencing algorithm. The number of the bids in a combinatorial auction, a crucial factor in the runtime, is shown to be linear in the size of the tasks. Finally, we present extensive benchmarking results to demonstrate the improvement over existing distributed task allocation methods. In the second part of this thesis, we address the problem of computing optimal paths through three consecutive points for the curvature-constrained forward moving Dubins vehicle. Given initial and final configurations of the Dubins vehicle and a midpoint with an unconstrained heading, the objective is to compute the midpoint heading that minimizes the total Dubins path length. We provide a novel geometrical analysis of the optimal path and establish new properties of the optimal Dubins' path through three points. We then show how our method can be used to quickly refine Dubins TSP tours produced using state-of-the-art techniques. We also provide extensive simulation results showing the improvement of the proposed approach in both runtime and solution quality over the conventional method of uniform discretization of the heading at the mid-point, followed by solving the minimum Dubins path for each discrete heading

    Generalized Assignment for Multi-Robot Systems via Distributed Branch-And-Price

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    In this paper, we consider a network of agents that has to self-assign a set of tasks while respecting resource constraints. One possible formulation is the Generalized Assignment Problem, where the goal is to find a maximum payoff while satisfying capability constraints. We propose a purely distributed branch-and-price algorithm to solve this problem in a cooperative fashion. Inspired by classical (centralized) branch-and-price schemes, in the proposed algorithm each agent locally solves small linear programs, generates columns by solving simple knapsack problems, and communicates to its neighbors a fixed number of basic columns. We prove finite-time convergence of the algorithm to an optimal solution of the problem. Then, we apply the proposed scheme to a generalized assignment scenario in which a team of robots has to serve a set of tasks. We implement the proposed algorithm in a ROS testbed and provide experiments for a team of heterogeneous robots solving the assignment problem

    Algorithms for multi-robot systems on the cooperative exploration & last-mile delivery problems

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    La aparición de los vehículos aéreos no tripulados (UAVs) y de los vehículos terrestres no tripulados (UGVs) ha llevado a la comunidad científica a enfrentarse a problemas ideando paradigmas de cooperación con UGVs y UAVs. Sin embargo, no suele ser trivial determinar si la cooperación entre UGVs y UAVs es adecuada para un determinado problema. Por esta razón, en esta tesis, investigamos un paradigma particular de cooperación UGV-UAV en dos problemas de la literatura, y proponemos un controlador autónomo para probarlo en escenarios simulados. Primero, formulamos un problema particular de exploración cooperativa que consiste en alcanzar un conjunto de puntos de destino en un área de exploración a gran escala. Este problema define al UGV como una estación de carga móvil para transportar el UAV a través de diferentes lugares desde donde el UAV puede alcanzar los puntos de destino. Por consiguiente, proponemos el algoritmo TERRA para resolverlo. Este algoritmo se destaca por dividir el problema de exploración en cinco subproblemas, en los que cada subproblema se resuelve en una etapa particular del algoritmo. Debido a la explosión de la entrega de paquetes en las empresas de comercio electrónico, formulamos también una generalización del conocido problema de la entrega en la última milla. En este caso, el UGV actúa como una estación de carga móvil que transporta a los paquetes y a los UAVs, y estos se encargan de entregarlos. De esta manera, seguimos la estrategia de división descrita por TERRA, y proponemos el algoritmo COURIER. Este algoritmo replica las cuatro primeras etapas de TERRA, pero construye una nueva quinta etapa para producir un plan de tareas que resuelva el problema. Para evaluar el paradigma de cooperación UGV-UAV en escenarios simulados, proponemos el controlador autónomo ARIES. Este controlador sigue un enfoque jerárquico descentralizado de líder-seguidor para integrar cualquier paradigma de cooperación de manera distribuida. Ambos algoritmos han sido caracterizados para identificar los aspectos relevantes del paradigma de cooperación en los problemas relacionados. Además, ambos demuestran un gran rendimiento del paradigma de cooperación en tales problemas, y al igual que el controlador autónomo, revelan un gran potencial para futuras aplicaciones reales.The emergence of Unmanned Aerial Vehicles (UAVs) and Unmanned Ground Vehicles (UGVs) has conducted the research community to face historical complex problems by devising UGV-UAV cooperation paradigms. However, it is usually not a trivial task to determine whether or not a UGV-UAV cooperation is suitable for a particular problem. For this reason, in this thesis, we investigate a particular UGV-UAV cooperation paradigm over two problems in the literature, and we propose an autonomous controller to test it on simulated scenarios. Driven by the planetary exploration, we formulate a particular cooperative exploration problem consisting of reaching a set of target points in a large-scale exploration area. This problem defines the UGV as a moving charging station to carry the UAV through different locations from where the UAV can reach the target points. Consequently, we propose the cooperaTive ExploRation Routing Algorithm (TERRA) to solve it. This algorithm stands out for splitting up the exploration problem into five sub-problems, in which each sub-problem is solved in a particular stage of the algorithm. In the same way, driven by the explosion of parcels delivery in e-commerce companies, we formulate a generalization of the well-known last-mile delivery problem. This generalization defines the same UGV’s and UAV’s rol as the exploration problem. That is, the UGV acts as a moving charging station which carries the parcels along several UAVs to deliver them. In this way, we follow the split strategy depicted by TERRA to propose the COoperative Unmanned deliveRIEs planning algoRithm (COURIER). This algorithm replicates the first four TERRA’s stages, but it builds a new fifth stage to produce a task plan solving the problem. In order to evaluate the UGV-UAV cooperation paradigm on simulated scenarios, we propose the Autonomous coopeRatIve Execution System (ARIES). This controller follows a hierarchical decentralized leader-follower approach to integrate any cooperation paradigm in a distributed manner. Both algorithms have been characterized to identify the relevant aspects of the cooperation paradigm in the related problems. Also, both of them demonstrate a great performance of the cooperation paradigm in such problems, and as well as the autonomous controller, reveal a great potential for future real applications

    Fostering collaboration and coordination in urban delivery: a multi-agent microsimulation model

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    Given the dynamic nature of Urban Freight Transport (UFT) processes, the involved transport and logistics operators face with internal and external issues that should tackle to improve last-mile levels of service and decrease total costs while performing delivery operations. Customers (i.e., freight receivers) perceive the level of service through the acceptance of their requests, while total operational costs are mainly determined by the total travel costs (i.e., distance and/or time) required to accomplish the customers' request. In addition, the vehicle-kilometres travelled are related to the externalities produced. Given that the actors involved in the process operate in a stochastic environment (with changes that can occur both in terms of demand – receivers' requests, and in supply – travel times), collaboration and coordination among the operators could play a key role in meeting the customers' requests as well as in reducing both internal and external delivery costs. Therefore, the paper proposes an UFT modelling framework that integrates collaboration and coordination processes among the different involved actors, and allows the benefits to be assessed. The model has a multi-agent architecture based on microsimulation. In particular, the multi-agent architecture allows us to point out the different actors’ responses to various internal (e.g., delivery requests) and external (e.g., delivery times) changes occurring in the daily delivery operations. It consists of three layers. The first one simulates the interactions among actors operating collaboratively. The second layer microsimulates the collaborative processes of information management. Finally, a third layer integrates the two previous layers, facilitating a decision-making process in such a dynamic context. The whole modelling framework is tested in a real case study in which it is possible to validate pros and cons of working in a collaborative and coordinative environment. The results show significant benefits from actors/operators involved in the process and subsequently can address the policy/measure implementation towards a more sustainable and liveable city

    Comparison of Tabu/2‐opt heuristic and optimal tree search method for assignment problems

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    A nonlinear cooperative control problem involving several vehicles is detailed and solved. The vehicles must be assigned to perform many tasks such that they obey constraints on the order of task completion and minimize a nonlinear objective function, the total time to finish all tasks. This is an example of a combinatorial task assignment problem. A novel heuristic is introduced that represents a new combination of two combinatorial optimization tools. The quality of the solutions produced by this heuristic is demonstrated through comparison with a branch and bound search method. The branch and bound method is a well‐known procedure and finds optimal solutions to the constrained, nonlinear task assignment problem. Copyright © 2011 John Wiley & Sons, Ltd.Peer Reviewedhttp://deepblue.lib.umich.edu/bitstream/2027.42/86839/1/1717_ftp.pd
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