73 research outputs found
Memoryless Routing in Convex Subdivisions: Random Walks are Optimal
A memoryless routing algorithm is one in which the decision about the next
edge on the route to a vertex t for a packet currently located at vertex v is
made based only on the coordinates of v, t, and the neighbourhood, N(v), of v.
The current paper explores the limitations of such algorithms by showing that,
for any (randomized) memoryless routing algorithm A, there exists a convex
subdivision on which A takes Omega(n^2) expected time to route a message
between some pair of vertices. Since this lower bound is matched by a random
walk, this result implies that the geometric information available in convex
subdivisions is not helpful for this class of routing algorithms. The current
paper also shows the existence of triangulations for which the Random-Compass
algorithm proposed by Bose etal (2002,2004) requires 2^{\Omega(n)} time to
route between some pair of vertices.Comment: 11 pages, 6 figure
The Price of Order
We present tight bounds on the spanning ratio of a large family of ordered
-graphs. A -graph partitions the plane around each vertex into
disjoint cones, each having aperture . An ordered
-graph is constructed by inserting the vertices one by one and
connecting each vertex to the closest previously-inserted vertex in each cone.
We show that for any integer , ordered -graphs with
cones have a tight spanning ratio of . We also show that for any integer , ordered
-graphs with cones have a tight spanning ratio of . We provide lower bounds for ordered -graphs with and cones. For ordered -graphs with and
cones these lower bounds are strictly greater than the worst case spanning
ratios of their unordered counterparts. These are the first results showing
that ordered -graphs have worse spanning ratios than unordered
-graphs. Finally, we show that, unlike their unordered counterparts,
the ordered -graphs with 4, 5, and 6 cones are not spanners
Optimal area triangulation
Given a set of points in the Euclidean plane, we are interested in its triangulations, i.e., the maximal sets of non-overlapping triangles with vertices in the given points whose union is the convex hull of the point set. With respect to the area of the triangles in a triangulation, several optimality criteria can be considered. We study two of them. The MaxMin area triangulation is the triangulation of the point set that maximizes the area of the smallest triangle in the triangulation. Similarly, the MinMax area triangulation is the triangulation that minimizes the area of the largest area triangle in the triangulation. In the case when the point set is in a convex position, we present algorithms that construct MaxMin and MinMax area triangulations of a convex polygon in time and space. These algorithms are based on dynamic programming. They use a number of geometric properties that are established within this work, and a variety of data structures specific to the problems. Further, we study polynomial time computable approximations to the optimal area triangulations of general point sets. We present geometric properties, based on angular constraints and perfect matchings, and use them to evaluate the approximation factor and to achieve triangulations with good practical quality compared to the optimal ones. These results open new direction in the research on optimal triangulations and set the stage for further investigations on optimization of area
Some Results On Convex Greedy Embedding Conjecture for 3-Connected Planar Graphs
A greedy embedding of a graph into a metric space is a
function such that in the embedding for every pair of
non-adjacent vertices there exists another vertex adjacent
to which is closer to than . This notion of greedy
embedding was defined by Papadimitriou and Ratajczak (Theor. Comput. Sci.
2005), where authors conjectured that every 3-connected planar graph has a
greedy embedding (possibly planar and convex) in the Euclidean plane. Recently,
greedy embedding conjecture has been proved by Leighton and Moitra (FOCS 2008).
However, their algorithm do not result in a drawing that is planar and convex
for all 3-connected planar graph in the Euclidean plane. In this work we
consider the planar convex greedy embedding conjecture and make some progress.
We derive a new characterization of planar convex greedy embedding that given a
3-connected planar graph , an embedding x: V \to \bbbr^2 of is
a planar convex greedy embedding if and only if, in the embedding , weight
of the maximum weight spanning tree () and weight of the minimum weight
spanning tree (\func{MST}) satisfies \WT(T)/\WT(\func{MST}) \leq
(\card{V}-1)^{1 - \delta}, for some .Comment: 19 pages, A short version of this paper has been accepted for
presentation in FCT 2009 - 17th International Symposium on Fundamentals of
Computation Theor
Building Robust Distributed Infrastructure Networks
Many competing designs for Distributed Hash Tables exist exploring multiple models of addressing, routing and network maintenance. Designing a general theoretical model and implementation of a Distributed Hash Table allows exploration of the possible properties of Distributed Hash Tables. We will propose a generalized model of DHT behavior, centered on utilizing Delaunay triangulation in a given metric space to maintain the networks topology. We will show that utilizing this model we can produce network topologies that approximate existing DHT methods and provide a starting point for further exploration. We will use our generalized model of DHT construction to design and implement more efficient Distributed Hash Table protocols, and discuss the qualities of potential successors to existing DHT technologies
On a family of strong geometric spanners that admit local routing strategies
We introduce a family of directed geometric graphs, denoted \paz, that
depend on two parameters and . For and , the \paz graph is a strong
-spanner, with . The out-degree of a node
in the \paz graph is at most . Moreover, we show that routing can be
achieved locally on \paz. Next, we show that all strong -spanners are also
-spanners of the unit disk graph. Simulations for various values of the
parameters and indicate that for random point sets, the
spanning ratio of \paz is better than the proven theoretical bounds
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