320,197 research outputs found

    Multimodal Social Book Search

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    International audienceToday's information retrieval applications have become increasingly complex. The Social Book Search (SBS) lab at CLEF 2015 allows evaluating retrieval methods on a complex search task with several textual and non-textual meta-data fields. The challenge is to incorporate the different information types (modalities) into a single ranked list. We build a strong textual baseline and combine it with a document prior based on social signals. Further, we include non-textual modalities in relation to the user preferences using random forest learning to rank. Our experiments show that both the social document prior and the learning to rank approach improve the search results

    Neural Architecture Search using Deep Neural Networks and Monte Carlo Tree Search

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    Neural Architecture Search (NAS) has shown great success in automating the design of neural networks, but the prohibitive amount of computations behind current NAS methods requires further investigations in improving the sample efficiency and the network evaluation cost to get better results in a shorter time. In this paper, we present a novel scalable Monte Carlo Tree Search (MCTS) based NAS agent, named AlphaX, to tackle these two aspects. AlphaX improves the search efficiency by adaptively balancing the exploration and exploitation at the state level, and by a Meta-Deep Neural Network (DNN) to predict network accuracies for biasing the search toward a promising region. To amortize the network evaluation cost, AlphaX accelerates MCTS rollouts with a distributed design and reduces the number of epochs in evaluating a network by transfer learning, which is guided with the tree structure in MCTS. In 12 GPU days and 1000 samples, AlphaX found an architecture that reaches 97.84\% top-1 accuracy on CIFAR-10, and 75.5\% top-1 accuracy on ImageNet, exceeding SOTA NAS methods in both the accuracy and sampling efficiency. Particularly, we also evaluate AlphaX on NASBench-101, a large scale NAS dataset; AlphaX is 3x and 2.8x more sample efficient than Random Search and Regularized Evolution in finding the global optimum. Finally, we show the searched architecture improves a variety of vision applications from Neural Style Transfer, to Image Captioning and Object Detection.Comment: To appear in the Thirty-Fourth AAAI conference on Artificial Intelligence (AAAI-2020

    Pilot, Rollout and Monte Carlo Tree Search Methods for Job Shop Scheduling

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    Greedy heuristics may be attuned by looking ahead for each possible choice, in an approach called the rollout or Pilot method. These methods may be seen as meta-heuristics that can enhance (any) heuristic solution, by repetitively modifying a master solution: similarly to what is done in game tree search, better choices are identified using lookahead, based on solutions obtained by repeatedly using a greedy heuristic. This paper first illustrates how the Pilot method improves upon some simple well known dispatch heuristics for the job-shop scheduling problem. The Pilot method is then shown to be a special case of the more recent Monte Carlo Tree Search (MCTS) methods: Unlike the Pilot method, MCTS methods use random completion of partial solutions to identify promising branches of the tree. The Pilot method and a simple version of MCTS, using the ε\varepsilon-greedy exploration paradigms, are then compared within the same framework, consisting of 300 scheduling problems of varying sizes with fixed-budget of rollouts. Results demonstrate that MCTS reaches better or same results as the Pilot methods in this context.Comment: Learning and Intelligent OptimizatioN (LION'6) 7219 (2012

    Learning to solve planning problems efficiently by means of genetic programming

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    Declarative problem solving, such as planning, poses interesting challenges for Genetic Programming (GP). There have been recent attempts to apply GP to planning that fit two approaches: (a) using GP to search in plan space or (b) to evolve a planner. In this article, we propose to evolve only the heuristics to make a particular planner more efficient. This approach is more feasible than (b) because it does not have to build a planner from scratch but can take advantage of already existing planning systems. It is also more efficient than (a) because once the heuristics have been evolved, they can be used to solve a whole class of different planning problems in a planning domain, instead of running GP for every new planning problem. Empirical results show that our approach (EVOCK) is able to evolve heuristics in two planning domains (the blocks world and the logistics domain) that improve PRODIGY4.0 performance. Additionally, we experiment with a new genetic operator - Instance-Based Crossover - that is able to use traces of the base planner as raw genetic material to be injected into the evolving population.Publicad
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