2 research outputs found
On in-situ visualization for strongly coupled partitioned fluid-structure interaction
We present an integrated in-situ visualization approach for partitioned
multi-physics simulation of fluid-structure interaction. The simulation itself is treated
as a black box and only the information at the fluid-structure interface is considered,
and communicated between the fluid and solid solvers with a separate coupling tool.
The visualization of the interface data is performed in conjunction with the fluid solver.
Furthermore, we present new visualization techniques for the analysis of the interrelation
of the two solvers , with emphasis on the involved error due to discretization in space and
time and the reconstruction. Our visualization approach also enables the investigation of
these errors with respect of their mutual influence on the two simulation codes and their
space-time discretization. For efficient interactive visualization, we employ the concept
of explorable spatiotemporal images, which also enables finite-time temporal navigation
in an in-situ context. We demonstrate our overall approach and its utility by means of
a fluid-structure simulation using OpenFOAM that is coupled by the preCICE software
layer
Real-Time deep image rendering and order independent transparency
In computer graphics some operations can be performed in either object space or image space. Image space computation can be advantageous, especially with the high parallelism of GPUs, improving speed, accuracy and ease of implementation. For many image space techniques the information contained in regular 2D images is limiting. Recent graphics hardware features, namely atomic operations and dynamic memory location writes, now make it possible to capture and store all per-pixel fragment data from the rasterizer in a single pass in what we call a deep image. A deep image provides a state where all fragments are available and gives a more complete image based geometry representation, providing new possibilities in image based rendering techniques. This thesis investigates deep images and their growing use in real-time image space applications. A focus is new techniques for improving fundamental operation performance, including construction, storage, fast fragment sorting and sampling. A core and driving application is order-independent transparency (OIT). A number of deep image sorting improvements are presented, through which an order of magnitude performance increase is achieved, significantly advancing the ability to perform transparency rendering in real time. In the broader context of image based rendering we look at deep images as a discretized 3D geometry representation and discuss sampling techniques for raycasting and antialiasing with an implicit fragment connectivity approach. Using these ideas a more computationally complex application is investigated — image based depth of field (DoF). Deep images are used to provide partial occlusion, and in particular a form of deep image mipmapping allows a fast approximate defocus blur of up to full screen size