5,877 research outputs found
GRASS: Generative Recursive Autoencoders for Shape Structures
We introduce a novel neural network architecture for encoding and synthesis
of 3D shapes, particularly their structures. Our key insight is that 3D shapes
are effectively characterized by their hierarchical organization of parts,
which reflects fundamental intra-shape relationships such as adjacency and
symmetry. We develop a recursive neural net (RvNN) based autoencoder to map a
flat, unlabeled, arbitrary part layout to a compact code. The code effectively
captures hierarchical structures of man-made 3D objects of varying structural
complexities despite being fixed-dimensional: an associated decoder maps a code
back to a full hierarchy. The learned bidirectional mapping is further tuned
using an adversarial setup to yield a generative model of plausible structures,
from which novel structures can be sampled. Finally, our structure synthesis
framework is augmented by a second trained module that produces fine-grained
part geometry, conditioned on global and local structural context, leading to a
full generative pipeline for 3D shapes. We demonstrate that without
supervision, our network learns meaningful structural hierarchies adhering to
perceptual grouping principles, produces compact codes which enable
applications such as shape classification and partial matching, and supports
shape synthesis and interpolation with significant variations in topology and
geometry.Comment: Corresponding author: Kai Xu ([email protected]
Management and Visualisation of Non-linear History of Polygonal 3D Models
The research presented in this thesis concerns the problems of maintenance and revision control of large-scale three dimensional (3D) models over the Internet. As the models grow in size and the authoring tools grow in complexity, standard approaches to collaborative asset development become impractical. The prevalent paradigm of sharing files on a file system poses serious risks with regards, but not limited to, ensuring consistency and concurrency of multi-user 3D editing. Although modifications might be tracked manually using naming conventions or automatically in a version control system (VCS), understanding the provenance of a large 3D dataset is hard due to revision metadata not being associated with the underlying scene structures. Some tools and protocols enable seamless synchronisation of file and directory changes in remote locations. However, the existing web-based technologies are not yet fully exploiting the modern design patters for access to and management of alternative shared resources online. Therefore, four distinct but highly interconnected conceptual tools are explored. The first is the organisation of 3D assets within recent document-oriented No Structured Query Language (NoSQL) databases. These "schemaless" databases, unlike their relational counterparts, do not represent data in rigid table structures. Instead, they rely on polymorphic documents composed of key-value pairs that are much better suited to the diverse nature of 3D assets. Hence, a domain-specific non-linear revision control system 3D Repo is built around a NoSQL database to enable asynchronous editing similar to traditional VCSs. The second concept is that of visual 3D differencing and merging. The accompanying 3D Diff tool supports interactive conflict resolution at the level of scene graph nodes that are de facto the delta changes stored in the repository. The third is the utilisation of HyperText Transfer Protocol (HTTP) for the purposes of 3D data management. The XML3DRepo daemon application exposes the contents of the repository and the version control logic in a Representational State Transfer (REST) style of architecture. At the same time, it manifests the effects of various 3D encoding strategies on the file sizes and download times in modern web browsers. The fourth and final concept is the reverse-engineering of an editing history. Even if the models are being version controlled, the extracted provenance is limited to additions, deletions and modifications. The 3D Timeline tool, therefore, implies a plausible history of common modelling operations such as duplications, transformations, etc. Given a collection of 3D models, it estimates a part-based correspondence and visualises it in a temporal flow. The prototype tools developed as part of the research were evaluated in pilot user studies that suggest they are usable by the end users and well suited to their respective tasks. Together, the results constitute a novel framework that demonstrates the feasibility of a domain-specific 3D version control
An ontology-driven topic mapping approach to multi-level management of e-learning resources
An appropriate use of various pedagogical strategies is fundamental for the effective transfer of knowledge in a flourishing e-learning environment. The resultant information superfluity, however, needs to be tackled for developing sustainable e-learning. This necessitates an effective representation and intelligent access to learning resources. Topic maps address these problems of representation and retrieval of information in a distributed environment. The former aspect is particularly relevant where the subject domain is complex and the later aspect is important where the amount of resources is abundant but not easily accessible. Conversely, effective presentation of learning resources based on various pedagogical strategies along with global capturing and authentication of learning resources are an intrinsic part of effective management of learning resources. Towards fulfilling this objective, this paper proposes a multi-level ontology-driven topic mapping approach to facilitate an effective visualization, classification and global authoring of learning resources in e-learning
An investigation of how culture impacts global work: Unpacking the layers of culture
One manifestation of today’s globalization is a new type of work environment where employees who are living in different parts of the world regularly engage in collaborative activity. Because these workers are socialized in different cultural environments, an important research issue is how to understand workers behaviors and effectively manage in this global workplace were workers communicate on a daily basis but do not meet each other and may not even know the life styles of their team members. Based on an ethnographic analysis of GLOBALIS, a multinational firm in the financial sector with IT solution centers in the US, Ireland and India, this paper presents a conceptual model of how culture was impacting the behaviors of global teams at GLOBALIS. In this model the behaviors of globally team members is primarily governed by corporate norms, project requirements and workplace culture. National culture, which has been identified in cross-cultural research as a key factor in global work, is just one of many demographic variables like age, education, professional standards, inter-relationships among sites, etc. that impact workplace culture. Thus, this paper reinforces the current multi-faceted view of culture as a set of forces that impact values and behaviors and it also clarifies some of the clouded opinions on whether or how national culture differences impact today’s globally distributed work
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